If you remember, at the beginning of 2013, I posted a poll asking what players needed to keep up their interest in GT5. The poll stayed open for 6 months and has quietly closed and the results have been sent in to SCEA's GT team. I will let you know if I get any feedback from them about the poll, although I am not expecting any.
Because of the limitations of the Lithium poll module, some of which were only learned after it was created, the results are not exactly accurate, but the main concerns of somewhere over 100 people were collected and made obvious. Significantly, the top three items are all likely to be addressed in some manner by GT6, which was announced after the poll started. We just need to learn the details.
Thanks to all who participated, and thanks to all of the Tunas who helped create it.
"
What does GT5 need the most for you to maintain your interest throughout 2013?"
"Top Choice:
more tracks (real-world, fantasy or from previous releases) (
39%)"
All Poll results:
- more tracks (real-world, fantasy or from previous releases) Votes: 82
- a more versatile custom track editor, including allowing new point-to-point layouts Votes: 37
- a more complete set of on-line host controls and options Votes: 29
- new cars targeting important missing cars (quality over quantity) Votes: 23
- better AI & realistic races against the AI, not always just "chasing the rabbit" Votes: 13
- an even more stable on-line environment Votes: 9
- complete access to our garages, settings, GT Auto, and upgrades while on-line Votes: 8
- make playing more efficient and remove restrictions (i.e. buying multiple cars; the maximum trading limitation has served its purpose) Votes: 6
- improve rally playability by making dust/snow clouds a bit more transparent Votes: 2
- more variation & excitement in Seasonals (including a return of surprise 15-minute-warning time trials, pro-driver challenges) Votes: 0