SupaTunaGT

  • November 24, 2024, 05:07:13 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Coming Attractions?

Watch this space for new News as it develops, or...

Check out the "ONLINE EVENTS" thread...

Pages: [1]   Go Down

Author Topic: Cutting corners list  (Read 2761 times)

0 Members and 1 Guest are viewing this topic.

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Cutting corners list
« on: February 06, 2015, 02:09:09 AM »

PDI is interested in collecting a list of corners which we feel that can be cut or taken wide, or where penalties are not applied well while attempting to cheat. I would like to get the list as complete as possible by next Thursday, if possible, so that it can be submitted to Japan before that weekend.

http://community.us.playstation.com/t5/Gran-Turismo-Series-General/Identifying-Track-Cutting-Areas/td-p/44947752

If you have something to add to what people have already pointed out, then please do.

Thanks!
Logged


DudeTuna

  • The Bored of Directors
  • Northern Bluefin Tuna
  • *****
  • Karma: 7523
  • Offline Offline
  • Posts: 9237
Re: Cutting corners list
« Reply #1 on: February 06, 2015, 10:30:20 AM »

Everywhere on The Redbull Ring.

The S section before the start finish bridge at Trial Mountain.


Also, this is a terrible thing for PD to be asking now. It implies they do not play their own game.
« Last Edit: February 06, 2015, 10:33:48 AM by DudeTuna »
Logged

BakedTuna

  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 779
  • Offline Offline
  • Posts: 3500
Re: Cutting corners list
« Reply #2 on: February 06, 2015, 11:24:57 AM »

I guess you are right about that but what jumped out at me was this type of douchieness is why we have always needed quality private room settings and host controls and why QM penalties should be set to a draconian level. Collect enough cutting penalties and pay a bonus price for it by not being allowed to race with other people.
« Last Edit: February 06, 2015, 12:13:14 PM by BakedTuna »
Logged

Wolfpack987

  • 5 Slow Guys Racing
  • Southern Bluefin Tuna
  • *****
  • Karma: 5006
  • Offline Offline
  • Posts: 1279
Re: Cutting corners list
« Reply #3 on: February 06, 2015, 11:51:53 AM »

Eua Rouge at Spa.  You can cut the shit out of that turn before penalties nail you.
Logged


PSN ID = dawson864

Boston77Bruins

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5034
  • Offline Offline
  • Posts: 2130
  • BLEEDS BLACK AND GOLD
Re: Cutting corners list
« Reply #4 on: February 06, 2015, 12:31:46 PM »

In all variations, Silverstone has some corners that are a cheaters paradise.

Redbull ring

Nurb GT- short cutting the final chicane just before the final turn.  Grass jumpers!

Etc., etc.,  etc.   ::)

Yup, Baked.  The Penalties are weak.  We need driver ratings.  D-bags race with D-bags and the good race with the good.
Logged

BakedTuna

  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 779
  • Offline Offline
  • Posts: 3500
Re: Cutting corners list
« Reply #5 on: February 06, 2015, 12:36:52 PM »

 :stoopid:
Logged

dlrws6

  • 5 Slow Guys Racing
  • Southern Bluefin Tuna
  • *****
  • Karma: 3509
  • Offline Offline
  • Posts: 821
Re: Cutting corners list
« Reply #6 on: February 06, 2015, 12:52:19 PM »

I think its gotten better over the years but I still feel the bus stop chicane at Daytona Road Course could use some work.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Cutting corners list
« Reply #7 on: February 08, 2015, 02:33:02 AM »

The cars used can make a big difference, too. The faster the car, the less penalties work well. The latest QM at La Sarthe is a good example.

Logged


Feldynn

  • Global Moderator
  • Pacific Bluefin Tuna
  • *****
  • Karma: 8762
  • Offline Offline
  • Posts: 3398
Re: Cutting corners list
« Reply #8 on: February 08, 2015, 12:01:40 PM »

Seems to me like the entire penalty system itself really needs to be rebuilt from the ground up rather than throwing bandaids at specific parts of certain tracks.  Penalties ought to be more black and white, if going outside the track boundary or making contact with cars / walls is considered a penalty then EVERY instance should be regardless of how fast or where it occurs.  The inconsistency I've personally seen and experienced is probably one of my biggest gripes about the system.

I've always liked the way iRacing does it with fixed penalty points for off track / contact infractions, as well as the driver score based on penalty points accrued vs. the number of "clean" laps (or corners I think?).  But they run a very different ship from GT so I'm not sure if or even how a system like that would work in a game like this.
Logged


"Not visualising the equine bestowment via it's verbilisation aperture!"

"Every silver lining has a touch of grey.."

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Cutting corners list
« Reply #9 on: February 09, 2015, 12:35:39 AM »

I am not privy to what PDI are thinking about penalties either, but since they are willing to listen to player's suggestions, I am just passing them on. I think we are here as a result of PDI's legacy of being off-line for so long. They need to catch up to the times because some of these poor penalty areas go way back.
Logged


EX_stream_tuna

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 10005
  • Offline Offline
  • Posts: 3011
    • GT6 Photomode Album @ Flikr.com
Re: Cutting corners list
« Reply #10 on: February 09, 2015, 08:45:17 AM »

I think its gotten better over the years but I still feel the bus stop chicane at Daytona Road Course could use some work.

with penalties on High, it was very accurate in our GT Sats 2.4 hr race last week.

That is something to consider.  Penalties seem to be more "tight" on Strong, so PD might feel they've dealt with some of these...

IMO, the bus-stop is just fine.
Logged
Pages: [1]   Go Up