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Author Topic: Project CARS General Discussion  (Read 92587 times)

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TunaPhreak

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Re: Project CARS
« Reply #150 on: August 29, 2012, 08:55:05 AM »

So all the p-cars talk in the cup thread had me find this thread.  Is this what a lot of you are doing now?  On the PC it seems?  Does it interop with PS3?  I want in on this action, someone sum up the details of the last 10 pages of this thread and give me the cliffs notes version? pretty plz?  :angel:
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Feldynn

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Re: Project CARS
« Reply #151 on: August 29, 2012, 09:46:46 AM »

1:  Game is currently in development.

2:  Testing packs available only on PC, MINIMUM SPEC:

        CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
        GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
        MEMORY - 2Gb RAM (3Gb-4Gb recommended)
        CONNECTION - Continuous Internet

3:  Test packs cost as little as 10 Euros, you have to "buy in" but you get that money back as a discount.

4:  Game is due for release on PC, Wii, XBOX 360 and PS3 hopefully sometime in 2013.

5:  A good selection of tracks, a good variety of cars (but not as many as GT5).

6:  AI actually drives quite fast, not like in GT.

7:  No multiplayer available yet (so far as I know) but will be.

8:  Custom liveries.

9:  Wizard makes great videos!

10:  BigREK breaks race cars.

11:  My PC sucks balls and won't run it well even at lowest detail settings.

12:  Damage model seems good, you can break body parts off your car and even wheels with full damage.

13:  It feels like more of a simulation than GT5 but less than iRacing to me, sort of a mid-point between game and sim.


Probably more stuff that the other guys who can actually play the game can add too, that's about all I recall right now :).
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Rek

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Re: Project CARS
« Reply #152 on: August 29, 2012, 10:15:39 AM »

1:  Game is currently in development.

2:  Testing packs available only on PC, MINIMUM SPEC:

        CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
        GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
        MEMORY - 2Gb RAM (3Gb-4Gb recommended)
        CONNECTION - Continuous Internet

3:  Test packs cost as little as 10 Euros, you have to "buy in" but you get that money back as a discount.

4:  Game is due for release on PC, Wii, XBOX 360 and PS3 hopefully sometime in 2013.

5:  A good selection of tracks, a good variety of cars (but not as many as GT5).

6:  AI actually drives quite fast, not like in GT.

7:  No multiplayer available yet (so far as I know) but will be.

8:  Custom liveries.

9:  Wizard makes great videos!

10:  BigREK breaks race cars.

11:  My PC sucks balls and won't run it well even at lowest detail settings.

12:  Damage model seems good, you can break body parts off your car and even wheels with full damage.

13:  It feels like more of a simulation than GT5 but less than iRacing to me, sort of a mid-point between game and sim.


Probably more stuff that the other guys who can actually play the game can add too, that's about all I recall right now :).

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LooneyTuna

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Re: Project CARS
« Reply #153 on: August 30, 2012, 04:48:50 PM »

 :stoopid:

 
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DudeTuna

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Re: Project CARS
« Reply #154 on: August 30, 2012, 04:51:33 PM »

needz moar smileyz
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Lonestar

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Re: Project CARS
« Reply #155 on: August 31, 2012, 07:54:05 AM »

Is it worth the 10 bucks?
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Wiz

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Re: Project CARS
« Reply #156 on: August 31, 2012, 09:53:53 AM »

Is it worth the 10 bucks?

I think so.  I bought in at $25 so I could have all the cars, tracks and I get weekly builds to test.

I've been playing this more than I've been playing GT5 lately.
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Lonestar

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Re: Project CARS
« Reply #157 on: August 31, 2012, 10:47:57 AM »

I have heard the physics are similar to shift. I never played shift but is this true?
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Wiz

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Re: Project CARS
« Reply #158 on: August 31, 2012, 11:11:21 AM »

I have heard the physics are similar to shift. I never played shift but is this true?

No, I don't think it's anything like Shift was.  Shift was shit, this is not.

Please keep in mind that you will be downloading an Alpha stage game, it's not even beta yet.  It keeps getting better and better.

Also, they're doing a tire model overhaul that isn't released yet and it should make the game even better than it is now.

At this point, I do think some of the cars have too much grip but every car could be on racing softs for all we know, they haven't told us the default tire compound.
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Lonestar

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Re: Project CARS
« Reply #159 on: August 31, 2012, 12:26:53 PM »

I like your sig. I hate the roll tide
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Wiz

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Re: Project CARS
« Reply #160 on: September 06, 2012, 07:21:00 AM »

One of my favorite cars IRL is coming to pCARS tomorrow! 




:hhjj
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EX_stream_tuna

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Re: Project CARS
« Reply #161 on: September 06, 2012, 12:53:18 PM »

what seems really advantageous about the way this game is being developed, with incremental updates... is that it allows you to actually be inspired to drive the cars one by one and experience them all.

with 1000+ cars dumped inyour lap at once, while  quantity is usually better, what's the point if you never actually drive them?

if only I had the PC to run it.
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Wiz

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Re: Project CARS
« Reply #162 on: September 07, 2012, 09:06:41 AM »

Just released today....






Can't wait to get home from work and drive this thing!!!!  
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Rek

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Re: Project CARS
« Reply #163 on: September 07, 2012, 10:16:18 AM »

Just released today....






Can't wait to get home from work and drive this thing!!!!  

 :stoopid:
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EX_stream_tuna

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Re: Project CARS
« Reply #164 on: September 07, 2012, 01:08:36 PM »

wow, is that in-game car and road texture?  Really looks nice.
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