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Author Topic: Project CARS General Discussion  (Read 92528 times)

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Wiz

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Re: Project CARS
« Reply #90 on: August 10, 2012, 01:02:07 PM »

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Brindle

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Re: Project CARS
« Reply #91 on: August 10, 2012, 01:06:26 PM »

Not sure if this will help, but I recently picked up a HD 6670.  Benchmark puts it at 1131 (i think).  Huge, huge difference over onboard which scored a 140. 

I haven't gone back to iracing, but I did hop on simraceway and can now run everything on full (including shadows) with smooth frame rates.  I think simraceway has the same minimums as iracing.  I am going to buy into the $10 monthly build and can report back for those on a more "budget" minded upgrade.
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Feldynn

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Re: Project CARS
« Reply #92 on: August 10, 2012, 01:45:07 PM »

BTW, if I'm boring you guys with details feel free to tell me to shut the hell up.  I'm getting more and more excited for this game as the days go by and there's a TON of cool stuff that I'd like to post for y'all to read if you're interested.

It's working for me, sometimes I'm lazy and can't be bothered to trawl through a website (and can't access the forum without buying a Tool Pack I don't think) so it's all good.  If I need answers I can just FAQ you, Wizard ;D.
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MasterGT

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Re: Project CARS
« Reply #93 on: August 10, 2012, 03:15:17 PM »

Timewise, it is going to be a while before I get going with this, so I don't mind the update info at all.
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Wiz

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Re: Project CARS
« Reply #94 on: August 11, 2012, 09:17:30 AM »

Sorry for another Watkins Glen replay but this one is a bit different...

DTM Watkins Glen @ night


I'm really impressed with the night time racing in this game so far. 
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Feldynn

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Re: Project CARS
« Reply #95 on: August 11, 2012, 10:12:38 AM »

Excellent video Wiz, I can really see why you like the night racing, it looks awesome!  Also it looks like the AI is actually racing pretty fast too, trying to take good lines and run fast through corners rather than default "safe" lines / speeds like we see in GT5.

Something else I noticed too that was cool was leaves on the track, it looked like some of the trees by the wall had just dropped their proverbial load on the side of the track and grass and when the cars blew through they threw the leaves up into the air.

So far it's looking very cool so far!
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GoesTuna11

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Re: Project CARS
« Reply #96 on: August 11, 2012, 12:18:49 PM »

Hopefully the console version will be a worth while option.

I hope so too and at this point I think it will be.

I did little reading on the console versions yesterday and from what I can tell they will not be as robust as the PC version.

Main reasons are the following...

1.  Probably locked to 16 cars on track.  We're used to this anyway so no big deal to me.
2.  Locked to 30 FPS.  Some guys are saying this will be a game killer but I don't agree.  As long as it's a smooth 30 (no tearing, drops, etc.) I think it will be fine.
3.  The PC version is getting a better tire model.  They say the console tire model will still be as "sim" as the consoles will allow.
4.  Graphics will have to be "dumbed down" a little.  I think it's still going to look good though.

Lots of cars on track could be fun but 16 cars isn't bad.  8 like forza 3 would be bad.
may or may not be a factor
Not too important to me.  If you bought portal 2 on the ps3 you also got a free pc/mac copy.  The pc copy was definitely better on my computer than the ps3 version but I still played the ps3 version.  More convenient.
This could be the deal breaker for me (for the ps3 version).  I don't know that I could get the console version knowing that the physics are better on the pc especially since I've gotten into iRacing and will probably upgrade my desktop pc in the next 6months.

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Lonestar

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Re: Project CARS
« Reply #97 on: August 11, 2012, 06:24:32 PM »

So it ends up Shotty has the beta for this already. He said it was like 10 bucks.
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Wiz

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Re: Project CARS
« Reply #98 on: August 13, 2012, 02:37:05 PM »

Also it looks like the AI is actually racing pretty fast too, trying to take good lines and run fast through corners rather than default "safe" lines / speeds like we see in GT5.

Indeed.  Once they get out of the first few corners (where they bunch up and crash a lot), the AI is quick and fun to race.  I did a 10 lap race the other day in DTM cars and only moved up 2 spots from where I started.  Also the whole group was only a few seconds apart at the end of the race.  It was probably some of the most fun I've had racing against AI in a long, long time.

Something else I noticed too that was cool was leaves on the track, it looked like some of the trees by the wall had just dropped their proverbial load on the side of the track and grass and when the cars blew through they threw the leaves up into the air.

I thought that was a neat little touch too.  I just hope it's somewhat dynamic in the full game (not the same every lap).
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Wiz

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Re: Project CARS
« Reply #99 on: August 13, 2012, 02:42:29 PM »


This could be the deal breaker for me (for the ps3 version).  I don't know that I could get the console version knowing that the physics are better on the pc especially since I've gotten into iRacing and will probably upgrade my desktop pc in the next 6months.

Yeah, it is a tough pill to swallow though I kinda understand why they're doing it.

My solution for this will be to probably get both versions.  PS3 version to (hopefully) race with some Tuna... fun run type stuff with maybe some series stuff mixed in.  Kinda like what we do now with GT5.  And the PC version to perhaps take it a little more seriously and get really involved with series racing.  I realize this isn't an option for everyone but I think to get the most fun out of this game as possible, it's what I'll have to do.
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Wiz

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Re: Project CARS
« Reply #100 on: August 13, 2012, 02:43:46 PM »

Quick race @ Oschersleben...  I LOVE the camera that starts @ 51 seconds.

pCARS DTM @ Oschersleben
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Rek

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Re: Project CARS
« Reply #101 on: August 15, 2012, 09:58:10 AM »

my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?
What kind of internet speed would I need as a minimum to run this on PC?
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Wiz

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Re: Project CARS
« Reply #102 on: August 15, 2012, 10:03:14 AM »

my computer is kind of borderline spec wise (3+ year old 2.4Ghz Quad-core, 3Gb ram, 2Gb Nvidia card),

Here are the minimum specs...

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM

So you're close but you should be good I think.  Won't be able to turn up the graphics or anything but it should be playable.  What nvidia card do you have?
What kind of internet speed would I need as a minimum to run this on PC?

If your speed is good enough for GT5, it should be good enough for pCARS.

That said, multiplayer isn't ready yet and probably won't be for a while.
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Grilled Tuna

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Re: Project CARS
« Reply #103 on: August 15, 2012, 10:19:45 AM »





My solution for this will be to probably get both versions.  PS3 version to (hopefully) race with some Tuna... fun run type stuff with maybe some series stuff mixed in.  Kinda like what we do now with GT5.  And the PC version to perhaps take it a little more seriously and get really involved with series racing.  I realize this isn't an option for everyone but I think to get the most fun out of this game as possible, it's what I'll have to do.

sounds like this was well thought out wizard, im definitely interested in the ps3 version with my ability to sit at a game for hours on end my laptop would either melt catch fire most likely. think gt5 is losing its shine and this seems to be the shiniest thing on the horizon ATM...
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Feldynn

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Re: Project CARS
« Reply #104 on: August 15, 2012, 12:44:59 PM »

Well I finally decided to drop 10 Europeians on this, from everything Wizard's been posting my initial thoughts are that it looks to be something along the lines of a GT5 / iRacing combo hybrid (perhaps with a bit of GRID thrown in, loved the demo of that but never got the game). 

Seems like it's got a mix of the sim elements of iRacing with the cars and motorsport variety of GT5, I've yet to find a full car list yet but I've been shuffling through some of the news posts and have found some awesome cars / motorsport classes to be included:

FORD
1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)
1967 Ford MK IV
1972 Escort RS1600
1980 Capri (Group 5 – Team Zakspeed)
1988 Sierra RS500 Cosworth (Group A)
1997 Mustang Cobra (SCCA Trans-Am)
2012 Fusion NASCAR Stock Car
2012 Focus ST
2012 Focus ST (BTCC)
2013 Falcon FG (Australian V8 Supercar Car of the Future)
2013 Ford Shelby GT500

BMW
2012 1M
1978 320 Turbo Group 5
1999 V12 LMR
2012 BTCC 3-series
1981 BMW M1 Procar
1991 BMW M3 Group A Touring Car
1940 328 Touring Coupe
2008 F1.08
2012 Z4 GT3
2012 BMW M3 E92 GT

Ginetta
Ginetta G40 Junior
Ginetta G50
Ginetta G55 GT3

Classic Lotus Race Cars
1962 Lotus 25 (Formula One car)
1965 Lotus 40 (open-top sports car)
1965 Lotus 38 (Indy 500 winner)
1967 Lotus 49 & 1970 Lotus 49C (Formula One car)
1967 Lotus 51 (Formula Ford car)
1968 Lotus 56 (Indy Car)
1970 Lotus 72 (Formula One car)
1977 Lotus 78 (Formula One car)
1986 Lotus 98T (Formula One car)

Pagani
Zonda R
Cinque
Huayra

Caterham
Caterham Classic
Caterham R500 Superlight
Caterham SP/300.R

And others too that I didn't list, so there's BTCC, DTM, Rally, LMP, Historic and Modern F1, SCCA, some form of Nascar / Stock car type stuff, various open wheel cars and more.  Dunno how many of those are already included in the test builds yet (only seen Wizard in a Stock Car, Caterham and Audi DTM car I think) but that's still looking to be a pretty impressive vehicle selection!

Even with a slightly less complex tire physics model on the consoles this is definitely looking like it'll be a competitor for the likes of GT and Forza, hopefully the folks at PD are taking note of developments like this (and their consumer base) and will make GT6 into an equally good game as this is shaping up to be.

I wish this download would hurry up, still got about 2.5Gb to go!
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