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Author Topic: Project CARS General Discussion  (Read 92735 times)

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Wiz

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Re: Project CARS
« Reply #270 on: December 23, 2012, 06:47:02 PM »

That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.
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GoesTuna11

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Re: Project CARS
« Reply #271 on: December 23, 2012, 06:56:19 PM »

That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

What we could use is a list of tracks and what they are called in the game.
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AgentWD40_FL

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Re: Project CARS
« Reply #272 on: December 23, 2012, 07:03:35 PM »

Maybe these have different names in-game??


track list

List of tracks

European Circuits

- Oschersleben
- Monaco
- Hockenheim
- Spa Francorchamps
- Circuit de Catalunya
- Imola
- Donington Park
- Nordschleife
- Nurburgring GP
- Mugello
- Zolder
- Circuit de la Sarthe
- Bugatti Circuit
- Monza
- Brno
- Silverstone


American Circuits

- Willow Springs
- Watkins Glen
- Sonoma Raceway/Infineon Raceway
- Laguna Seca
- Road America


Asian Circuits

- Zhuhai
- Suzuka
- Dubai


Oceania Circuits

- Bathurst - Mount Panorama


Historic Tracks

- Historic Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic  Monza (1967. GPL2.)

Oval Tracks

- Charlotte Motor Speedway
- Dover
- Indianapolis Speedway
- Richmond
- Bristol
- Daytona

Kart Tracks

- Spa Francorchamps Karting Circuit
- Chesterfield
- Glencairn
- Summerton

Country Roads

- California Highway
- Azure Coast
- Transfagarasan Highway

Fictional Tracks

- Test Track

Planned/Confirmed Tracks

- Solitude Rennstrecke
- Brands Hatch
- Oulton Park
- Snetterton
- Cadwell Park
- Ruapuna Park
- Old Spa
- Milan Oval
- Macau




Is full tuning available to all cars?  What about tire compounds?

Yes.  There's boatloads of tuning options for all cars.  Some examples of ones you don't normally see...  caster, tire pressure, radiator duct, brake duct.  Plus all the normal stuff.

No.  At least not yet.  They're still working hard on the tire model itself.  I'm sure once it's done they'll implement compounds.
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Wiz

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Re: Project CARS
« Reply #273 on: December 23, 2012, 08:28:56 PM »

List of tracks

Real name/Fictional name

European Circuits

- Oschersleben - Anhalt
- Monaco - Azure Circuit
- Hockenheim - Badenring
- Spa Francorchamps - Belgian Forest
- Circuit de Catalunya - Besos
- Imola - Bologna
- Donington Park - Derby
- Nordschleife - Eifelwald
- Nurburgring GP - Eifelwald GP
- Mugello - Florence
- Zolder - Heusden
- Circuit de la Sarthe - Loire 24
- Bugatti Circuit - Loire National
- Monza - Milan
- Brno - Moravia
- Silverstone - Northhampton


American Circuits

- Willow Springs - California Raceway
- Watkins Glen - Connecticut Hill
- Sonoma Raceway/Infineon Raceway - Lakeville
- Laguna Seca - Monterrey
- Road America - Wisconsin Raceway


Asian Circuits

- Zhuhai - Jin Ding
- Suzuka - Sakitto
- Dubai - Emirates Raceway


Oceania Circuits

- Bathurst - Mount Panorama


Historic Tracks

- Historic Hockenheim (Pre 2002) - Badenring Historic
- Rouen Les Essarts
- Historic  Monza (1967. GPL2.) - Milan Historic

Oval Tracks

- Charlotte Motor Speedway - Concord
- Dover - Delaware
- Indianapolis Speedway - Harrison Pike
- Richmond - Henrico
- Bristol - Memphis
- Daytona - Volusia

« Last Edit: December 23, 2012, 08:32:26 PM by TunaWiz »
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MasterGT

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Re: Project CARS
« Reply #274 on: December 23, 2012, 10:51:42 PM »

That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.
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GoesTuna11

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Re: Project CARS
« Reply #275 on: December 23, 2012, 11:53:49 PM »

That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.

Nope, Zolder wasnt in FC.  FC did have some really good tracks that I'd like to see.  The two Quebec tracks especially Tremblant.  I like the FC version of Mugello more than Forza4.

FC had a couple of tracks in game that they didn't have the license for.  Gilles Villeneuve was called Redwood park.  There isn't a redwood withing thousands of km of Montreal. 
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GoesTuna11

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Re: Project CARS
« Reply #276 on: December 23, 2012, 11:55:07 PM »

Thanks for the list Wiz.  I need to print that out.
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Rek

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Re: Project CARS
« Reply #277 on: December 26, 2012, 07:43:52 AM »

That track looks like one in Ferrari Challenge.

The track in the video is Circuit Zolder.

Why are they not using real track names?

They can't as they haven't signed licensing deals with the circuits yet.  

Any word on when on-line will be available?

It's been available for quite a while now.

Thanks. I hadn't looked into on-line yet and didn't know it was up.

So, if they haven't signed licencing deals, then I wonder how they got their data.

Hmmm, maybe Circuit Zolder isn't in FC.

And rooms can now be set as private :)
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MX5#98

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Re: Project CARS
« Reply #278 on: December 26, 2012, 12:10:02 PM »

And rooms can now be set as private :)

Genius. Who could have thought of that one?
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Rek

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Re: Project CARS
« Reply #279 on: December 26, 2012, 12:23:59 PM »

And rooms can now be set as private :)

Genius. Who could have thought of that one?
Being in pre-alpha stage I didn't think it would be active yet. I think a lot of the testers complained they couldn't test properly with the general/bashers entering the room before a race started. They have a long way to go but it's looking really good. Biggest problem is some who have bought in are very impatient and think it should be a finished product already. I have already paid for the game @ full member and have nothing but time. It's my understanding that closer to release the game will be optimized requiring less drain on the PC. As well as the consoles.
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MasterGT

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Re: Project CARS
« Reply #280 on: December 26, 2012, 02:56:22 PM »

And rooms can now be set as private :)

Excellent! I'll have to plan a regular schedule, to make sure I start learning more.

I am thinking of using a long HDMI and USB cable, to span the gap between my newish computer (which has pCARS) and the HDMI screen, in the living room, where the G25 wheel is.
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Rek

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Re: Project CARS
« Reply #281 on: December 26, 2012, 05:21:47 PM »

And rooms can now be set as private :)

Excellent! I'll have to plan a regular schedule, to make sure I start learning more.

I am thinking of using a long HDMI and USB cable, to span the gap between my newish computer (which has pCARS) and the HDMI screen, in the living room, where the G25 wheel is.
Keep us posted. I will join if you will have me ;D
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MasterGT

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Re: Project CARS
« Reply #282 on: December 27, 2012, 01:08:11 AM »

I would be honoured to race with you again, BallisticTune.

I think all I need are the cabling to get this working.

What about VoIP? Is it built-in or not?
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Wiz

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Re: Project CARS
« Reply #283 on: December 27, 2012, 06:39:31 AM »


What about VoIP? Is it built-in or not?

Not yet.

I do have a Teamspeak server setup though so once you get going with the game let me know and I'll pass along the login info.

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MX5#98

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Re: Project CARS
« Reply #284 on: December 27, 2012, 10:07:24 AM »


What about VoIP? Is it built-in or not?

Not yet.

I do have a Teamspeak server setup though so once you get going with the game let me know and I'll pass along the login info.



I always felt that using Teamspeak was a better solution anyways.
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