SupaTunaGT

  • November 24, 2024, 11:18:08 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to our new HOME!!!

These ARE the TUNAs you seek...

CHECK OUT our site, BECOME a member, JOIN our "EVNETS", and RACE with us...

Pages: 1 ... 27 28 [29] 30 31 ... 68   Go Down

Author Topic: Project CARS General Discussion  (Read 92865 times)

0 Members and 2 Guests are viewing this topic.

Rek

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: -4841
  • Offline Offline
  • Posts: 2137
  • "Global Peace Through Deadly Force"
Re: Project CARS
« Reply #420 on: February 28, 2013, 02:56:22 PM »

Just some random pics I stole from over there.






Logged

ChromeTuna

  • Global Moderator
  • Northern Bluefin Tuna
  • *****
  • Karma: 6603
  • Offline Offline
  • Posts: 4761
  • Chrome will get you home.
Re: Project CARS
« Reply #421 on: February 28, 2013, 04:17:03 PM »

That damage looks impressive. How does it affect driveability, if at all?
Logged
"Life is hard, when you're delicious."

Rek

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: -4841
  • Offline Offline
  • Posts: 2137
  • "Global Peace Through Deadly Force"
Re: Project CARS
« Reply #422 on: March 01, 2013, 07:48:01 AM »

That damage looks impressive. How does it affect driveability, if at all?

Good question Chrome. It's been a while since I have tried the damage modeling pysics thing. I will see if some wouldn't mind trying it out this evening.  Last time I ran full damage it was an online race in a formula car and I had my right rear taken off. Didnt realize it was even mine until after it had flew by my head.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #423 on: March 03, 2013, 12:07:01 PM »

Thanks for your patience with me getting updated, last Friday.

I'm wondering how much of this will get watered down for console players.
Logged


Feldynn

  • Global Moderator
  • Pacific Bluefin Tuna
  • *****
  • Karma: 8762
  • Offline Offline
  • Posts: 3398
Re: Project CARS
« Reply #424 on: March 03, 2013, 12:23:54 PM »

I'm wondering how much of this will get watered down for console players.

I was thinking about this the other day, back when I signed up for pCars they had it slated for release on the PS3 / Xbox360 but I haven't kept up with the chatter on the forum (mostly since my PC can't handle the game on minimum settings :( ) so I was wondering if there's been any official talk about the console release yet. 

Given the news about the PS4 I've been wondering (depending on how far along the PC development is) if they'll actually release it on the PS4 / NextBox instead, given the specs of the PS4 and it's more PC-style architecture it might make it much easier to port pCars from PC to the PS4 (and hopefully Nextbox) than to the current generation ones.

Also, if they did that it might mean they could keep a lot more of the complex stuff the PC version has given the power of the PS4 (graphics, damage system, physics, weather, other little track details), things that might otherwise be lost in a PS3 conversion.
Logged


"Not visualising the equine bestowment via it's verbilisation aperture!"

"Every silver lining has a touch of grey.."

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #425 on: March 03, 2013, 05:27:48 PM »

The graphics and tire modelling are obvious, but I'm thinking a lot more is going to have to be cut, too.

They seem to be committed to the current consoles, so I can understand them wanting to release there, probably first. They can very easily release for the newer platforms when they are ready.
Logged


Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #426 on: March 06, 2013, 07:56:20 AM »



Logged

TunaPhreak

  • 5 Slow Guys Racing
  • Atlantic Bluefin Tuna
  • *****
  • Karma: 5006
  • Offline Offline
  • Posts: 446
  • Do or do not, there is no try.
Re: Project CARS
« Reply #427 on: March 06, 2013, 09:47:30 AM »

I never got in on this because it's impossible for me to setup a wheel/pedal combo where my computer is, but I'm starting to wish I did as registration's been closed forever, and I'd love to try this out even with my joystick.  If reg opens again or anyone knows of anyway to still get in on the action before full release, please do PM me!
Logged
Race smarter, not harder!
http://www.mygranturismo.net/26145
My PSN is PsychoPhreak, not TunaPhreak. You can tune a car but you can't TunaPhreak!

EX_stream_tuna

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 10005
  • Offline Offline
  • Posts: 3011
    • GT6 Photomode Album @ Flikr.com
Re: Project CARS
« Reply #428 on: March 06, 2013, 12:33:26 PM »

those screenshots look AMAZING!
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #429 on: March 08, 2013, 03:58:30 PM »

Since I haven't looked at it yet, does tuning actually work yet?
Logged


Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #430 on: March 08, 2013, 04:00:07 PM »

Since I haven't looked at it yet, does tuning actually work yet?

Yes.

Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #431 on: March 14, 2013, 06:11:45 AM »

Tomorrow night we'll be racing some cars at some tracks.

Come join us!
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #432 on: March 14, 2013, 11:55:38 AM »

I missed it last week, but I will try again tomorrow.
Logged


Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #433 on: March 14, 2013, 12:15:28 PM »

I missed it last week, but I will try again tomorrow.

We ran rFactor 2 last week so you didn't miss out.

As of this writing, I plan to alternate weeks with rF2 & pCARS on Friday nights.
Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #434 on: March 14, 2013, 09:48:17 PM »

Here's a look at the damage model.  Keep in mind this is still a WIP and I had it set to "Visual Only".

At 0:32 you can see the earth swallow up the rear bumper, this is a known bug.

pCARS damage visual only (WIP)
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 68   Go Up