SupaTunaGT

  • November 25, 2024, 12:38:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Around here we're just FAST enough to have FUN.

Race FAST!  Race HARD!!  Race CLEAN!!!   Have FUN!!!!

Long line Tunas!!!

Pages: 1 ... 28 29 [30] 31 32 ... 68   Go Down

Author Topic: Project CARS General Discussion  (Read 92873 times)

0 Members and 2 Guests are viewing this topic.

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #435 on: March 15, 2013, 07:19:19 AM »

Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Logged

Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #436 on: March 15, 2013, 03:28:35 PM »

Latest rumors/news...

Release now looking like it's going to be early 2014

Looks like Nissan is in and they're going to try to get the DeltaWing.

Possibly no license deal with Audi, which kinda sucks.
Logged

Rek

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: -4841
  • Offline Offline
  • Posts: 2137
  • "Global Peace Through Deadly Force"
Re: Project CARS
« Reply #437 on: March 15, 2013, 06:53:13 PM »

Wizard I know you was probably expecting this so I will come right out and say it. I really FUCKED up my wheel settings in that F1 menu :laugh But them rumble strips sure do have some feedback now I know they have many things off by default as not to interfere with forum feedback issues. I guess :-\ That and I recon it helped keep wheel setting bugs to a minimum early on.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #438 on: March 16, 2013, 09:35:09 AM »

Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Damn! I've spent the last two days trying to get a networked printer and file shares working, so I haven't updated this one yet. At least I should have been able to stay on the track.
Logged


GoesTuna11

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 6008
  • Offline Offline
  • Posts: 2935
Re: Project CARS
« Reply #439 on: March 16, 2013, 10:01:24 AM »

Tomorrow night we'll be racing some cars at some tracks.

Come join us!

Update:  Since today is the birthday of my good friend bigREK, we will be running some races at his favorite track tonight....  the Green Hell.  Car TBD.

We'll probably hit some other tracks too though to mix it up a little.

Damn! I've spent the last two days trying to get a networked printer and file shares working, so I haven't updated this one yet. At least I should have been able to stay on the track.

The new build really didn't get along with my system.  First I had a hell of a time getting my wheel and pedals to work.  Probably my fault and I do have a new wheel but I did get it running before.  I'd get the pedals to work then the steering wouldn't work and vice versa then it forgot the changes that I made to the button layout.  Worse than that my fps dropped to 35 or so but it looked a lot worse.  I was getting huge microstuttering such that it looked like I was watching a slideshow at times.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #440 on: March 16, 2013, 01:33:20 PM »

This past week, they went into feature-lockdown mode, which means they should be in the beta stage, so look for a designation change in their updater.

Ian also agreed with someone who suggested that they will do a full release a few months before the end of this year, so it sounds as if Christmas will come early.

They expect a two-year lifespan for updates and DLC before they get more heavy into version 2.

pRally will happen after that, if they feel it is appropriate. There will be no snow in the first version of pCARS. There may even be other road / track new titles, in the meantime. Apparently, they have lots of ideas and plans.

They are planning on concurrent release dates for console / PC versions (efficiency and costs).

No point-to-point courses in the first release.
Logged


GoesTuna11

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 6008
  • Offline Offline
  • Posts: 2935
Re: Project CARS
« Reply #441 on: March 16, 2013, 02:15:05 PM »

Feature lockdown? Does that mean no pit stops for release?
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #442 on: March 16, 2013, 04:55:56 PM »

I believe they were part of the necessary plan. What they meant was that they had to draw the line on anything new. Something about not becoming a GT was mentioned.  ;)
Logged


Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #443 on: March 16, 2013, 05:27:23 PM »



Ian also agreed with someone who suggested that they will do a full release a few months before the end of this year, so it sounds as if Christmas will come early.


He later retracted that statement, saying he misread the post he was replying to.  Release probably in early 2014.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #444 on: March 17, 2013, 12:39:16 AM »

I looked for that date, but couldn't find it.
Logged


Wiz

  • Tech
  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 11012
  • Offline Offline
  • Posts: 6100
Re: Project CARS
« Reply #446 on: March 17, 2013, 02:29:12 AM »

Logged

BakedTuna

  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 779
  • Offline Offline
  • Posts: 3500
Re: Project CARS
« Reply #447 on: March 17, 2013, 08:31:14 AM »

If that car continued on then this is no more realistic than anything else we have played so far.  ???  :-\  I know there were many other strong points like focus of car choices, read no goofy shit. But was expecting more towards the sim end of things I guess is all.
Logged

GoesTuna11

  • The Bored of Directors
  • Pacific Bluefin Tuna
  • *****
  • Karma: 6008
  • Offline Offline
  • Posts: 2935
Re: Project CARS
« Reply #448 on: March 17, 2013, 10:38:54 AM »

If that car continued on then this is no more realistic than anything else we have played so far.  ???  :-\  I know there were many other strong points like focus of car choices, read no goofy shit. But was expecting more towards the sim end of things I guess is all.

I don't think that performance damage has been implemented yet and if it has, you can turn it off.  I think that collision physics is one of the hardest things to model.  To do it properly, you need to properly model car deformation and no one does that.  Partly because it is pretty complex and partly because (apparently) most licenses don't allow it.  Thus games have to come up with clever hacks to make collisions look acceptable.  Mostly, they are not so clever so you get funky physics such as this flip.  In iracing they allow cars to partly enter other cars which looks goofy and doesn't always work.  In one practice, I went right through another car.  pcars currently is really bad with car collisions with the side fences.
Logged

MasterGT

  • 5 Slow Guys Racing
  • Pacific Bluefin Tuna
  • *****
  • Karma: 5014
  • Offline Offline
  • Posts: 2957
Re: Project CARS
« Reply #449 on: March 17, 2013, 10:48:44 AM »

Thanks for the correction links.

I see they have a chart of what is sort of being planned on for cars.
They, apparently, signed Nissan but lost AUDI. Is that right?
Logged


Pages: 1 ... 28 29 [30] 31 32 ... 68   Go Up