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Author Topic: Project CARS General Discussion  (Read 92878 times)

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Wiz

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Re: Project CARS
« Reply #450 on: March 17, 2013, 12:56:03 PM »


They, apparently, signed Nissan but lost AUDI. Is that right?

That's how I read it too...
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Rek

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Re: Project CARS
« Reply #451 on: March 21, 2013, 09:32:31 AM »

Fridays build will have  SDK/API support for anyone interested.  :)
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Wiz

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Re: Project CARS
« Reply #452 on: March 21, 2013, 09:55:54 AM »

Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
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Wiz

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Re: Project CARS
« Reply #453 on: March 21, 2013, 10:20:49 AM »

Looks like we get a Mustang and an Evo this week too.
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Rek

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Re: Project CARS
« Reply #454 on: March 21, 2013, 12:39:32 PM »

Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
Unless they was all wrong its that telemetry stuff. You know, the same thing I cant use with RF2. Fucking Motherfucker    

And everyone already knows I lack all the tech stuff you all possess. I just don't understand why you want to make me look bad. To prove a point. One that everyone already knows. :'( All I wanted to do is try to contribute some information. Maybe just try to be part of the gang? Thanks for ripping it away from me. I know I am unable to go into detail like the rest of you but to try and make me look bad is just wrong. I guess next time I want to share something I will make sure to keep quite as to not be called out and ask to explain it.  
« Last Edit: March 21, 2013, 12:54:01 PM by BallisticTuna »
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Rek

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Re: Project CARS
« Reply #455 on: March 21, 2013, 12:43:33 PM »

Looks like we get a Mustang and an Evo this week too.

Been waiting on the Evo some. Not much interested in all the production cars. GT5has that covered really well. I paid in for a racing game. Give me race cars.
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Wiz

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Re: Project CARS
« Reply #456 on: March 21, 2013, 02:33:17 PM »

Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?
Unless they was all wrong its that telemetry stuff. You know, the same thing I cant use with RF2. Fucking Motherfucker    

And everyone already knows I lack all the tech stuff you all possess. I just don't understand why you want to make me look bad. To prove a point. One that everyone already knows. :'( All I wanted to do is try to contribute some information. Maybe just try to be part of the gang? Thanks for ripping it away from me. I know I am unable to go into detail like the rest of you but to try and make me look bad is just wrong. I guess next time I want to share something I will make sure to keep quite as to not be called out and ask to explain it.  

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Wiz

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Re: Project CARS
« Reply #457 on: March 21, 2013, 02:34:09 PM »

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Wiz

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Re: Project CARS
« Reply #458 on: March 21, 2013, 07:55:37 PM »

Been waiting on the Evo some.

I'm also interested in trying the Evo but only becuase it's the first 4WD offering.  I'm curious what their 4WD physics will be like.  I'm not usually a fan of 4WD cars in racing games.
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MasterGT

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Re: Project CARS
« Reply #459 on: March 21, 2013, 10:28:13 PM »

Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?

What this means is that pCARS finally is able to make in-game data available to external software or, as the case may be, for hardware. The data can be used, as numbers, for qualification or race tracking, during or after the race finishes, say, for teams. The data can also be used to drive dials/gauges, sim equipment, such as motion seats or to simulate weather conditions. The API allows you to write a program to use the data (numbers) directly or for you to feed the data into equipment that can use it. One of the first applications will probably be something like D-Box or tactile speakers (ButtKickers).
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Rek

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Re: Project CARS
« Reply #460 on: March 22, 2013, 06:59:47 AM »

Fridays build will have  SDK/API support for anyone interested.  :)

And what does that mean REK?

What this means is that pCARS finally is able to make in-game data available to external software or, as the case may be, for hardware. The data can be used, as numbers, for qualification or race tracking, during or after the race finishes, say, for teams. The data can also be used to drive dials/gauges, sim equipment, such as motion seats or to simulate weather conditions. The API allows you to write a program to use the data (numbers) directly or for you to feed the data into equipment that can use it. One of the first applications will probably be something like D-Box or tactile speakers (ButtKickers).
My bud comes to my rescue. Take that GTP_Wizard   And thanks MasterGT :)
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MasterGT

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Re: Project CARS
« Reply #461 on: March 23, 2013, 11:06:16 AM »

Here is a thread about motion software, started in January. It does flight and racing simulation. I haven't looked at the videos yet, and the system is now broken because of the V2 update.

http://forum.wmdportal.com/showthread.php?12489-E69-Motion-2DOF-(motion-cockpit-free-software)

« Last Edit: March 24, 2013, 05:14:15 PM by MasterGT »
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Wiz

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Re: Project CARS
« Reply #462 on: March 23, 2013, 11:16:50 AM »

I wish I had more money. :bummer
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Wiz

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Re: Project CARS
« Reply #463 on: March 28, 2013, 06:56:34 PM »

Apparently Old Spa is in today's build....

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Rek

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Re: Project CARS
« Reply #464 on: March 29, 2013, 12:04:54 AM »

Apparently Old Spa is in today's build....


Yes it is.
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