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Author Topic: Project CARS General Discussion  (Read 92805 times)

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Rek

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Re: Project CARS
« Reply #600 on: March 18, 2014, 11:21:23 AM »

No shit I was just going to post that same picture. At first I was like WTF! how did that auto load    And  :stoopid:
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Rek

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Re: Project CARS
« Reply #601 on: March 18, 2014, 11:22:21 AM »

See :)


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Rek

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Re: Project CARS
« Reply #602 on: March 18, 2014, 09:26:29 PM »

is the audi imsa the same class as the BMW Pro car and the ford from that same time period?
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Boston77Bruins

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Re: Project CARS
« Reply #603 on: March 18, 2014, 09:34:49 PM »

See :)






Looks like the tip of one of your revolvers is hanging out.
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Rek

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Re: Project CARS
« Reply #604 on: March 19, 2014, 06:04:39 AM »

Cant wait to hear it in game. its said the turbocharged 5 cylinder is one of the coolest sounding cars ever? I have to say I like it so far as well.

Audi 90 IMSA GTO sound

Audi 5 cylinder Turbo engine (Audi 90 IMSA GTO - 720hp 5 cylinder engine from the year 1989)
« Last Edit: March 19, 2014, 06:06:27 AM by Rek »
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Rek

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Re: Project CARS
« Reply #605 on: March 25, 2014, 02:14:41 PM »

Project CARS b685 - Oculus Rift Headtracking Test

Project CARS b685 - Oculus Rift Headtracking Test
« Last Edit: March 25, 2014, 02:32:34 PM by TunaWiz »
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Rek

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Re: Project CARS
« Reply #606 on: March 25, 2014, 07:28:29 PM »

I am getting very excited about this. I can only imagine how cool it will be with shooters as well as sim racing.cant wait for a CV announced.
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Boston77Bruins

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Re: Project CARS
« Reply #607 on: March 25, 2014, 09:20:11 PM »

OMG.
That looks amazing.  It also looks like it's gonna take some time to get used to it.
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GoesTuna11

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Re: Project CARS
« Reply #608 on: March 25, 2014, 09:40:55 PM »

I am getting very excited about this. I can only imagine how cool it will be with shooters as well as sim racing.cant wait for a CV announced.

That isn't at oculus resolution.  It looks like they were just using the rift for the head tracking.  The range actually looks pretty good for looking around but it appears to be doing funky things at the end of range.  That could be a problem.  You can see the drift later in the video where it looks like he is looking off to the right.  He was probably looking off straight but drift makes the rift think he is looking to the right.  That will be fixed with the next development kit.  The next devkit will be at 1080p.  I'm still skeptical that will be enough.  The CV is rumoured to be better.
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Rek

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Re: Project CARS
« Reply #609 on: March 26, 2014, 09:53:01 AM »

And The video was before several updates have been added. I'm not interested in the dev kits 1 or 2 but when the CV is ready So will I be ready. I don't have a clue how this shit works. How will it affect graphic cards. Shouldn't it be easier on them. Less demanding? Right now I have a MSI7850 and it seems to work fine mostly on medium and high game settings.
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GoesTuna11

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Re: Project CARS
« Reply #610 on: March 26, 2014, 09:23:37 PM »

And The video was before several updates have been added. I'm not interested in the dev kits 1 or 2 but when the CV is ready So will I be ready. I don't have a clue how this shit works. How will it affect graphic cards. Shouldn't it be easier on them. Less demanding? Right now I have a MSI7850 and it seems to work fine mostly on medium and high game settings.

It is harder on the video card for the same resolution of screen because it has to render two different screens.  Also VR really needs high framerates.  Low framerates and stuttering are killers.  Destroys the immersion and can lead to simulator sickness.  however, the low resolution means that you could probably lower some of the video settings and not notice a difference.
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DudeTuna

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GoesTuna11

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Re: Project CARS
« Reply #612 on: April 08, 2014, 01:29:03 PM »

http://www.virtualr.net/project-cars-morpheus-vr-support-announced

First to announce Oculus Rift support?  Sounds like bullshit to me.  They may have been the first to announce it but iRacing and Assetto Corsa have actually had native support for a long time.  Last time I checked, pcars still didn't have rift support.
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Wiz

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Re: Project CARS
« Reply #613 on: April 08, 2014, 07:26:33 PM »

Lots of folks reporting huge FPS gains with the new Nvidia beta drivers.  Specifically in DirectX 11.

I'm reading as high as 30% gains.

Apparently this new driver has some pretty radical changes in them.  

Quote
"Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration."

I'll be downloading soon and I'll let you know what I find.
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Wiz

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Re: Project CARS
« Reply #614 on: April 17, 2014, 08:25:18 AM »

Video of Rene Rast, lap around Sarthe in an R18...

Full Lap onboard Audi R18 TDI LeMans



Looks like Sarthe is finally starting to take shape.   Last time I ran there I don't think there was a single tree around the track.


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