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Author Topic: Project CARS General Discussion  (Read 92668 times)

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nosoks

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Re: Project CARS
« Reply #735 on: July 20, 2014, 04:14:25 PM »

Wow, thanks Wiz for the answer. Just goes to show, there is usually a rational explanation. Guess I'm selling my Fanatec wheel. Anyone want it?

MS

Nothing is set in stone MX.   I'd wait a little while before getting rid of your gear.

I think once some of these racing games are released (pCARS, Driveclub, etc), the public pressure to get these legacy wheels to work will be massive, and I believe someone will cave and pony up the cash and/or drivers to make it happen.




that's my wish......... I really don't want to go gaming pc, not least because I'm still hooked on GT series
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Rek

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Re: Project CARS
« Reply #736 on: July 21, 2014, 08:12:24 AM »

I'm good to go with whatever platform I decide to go with PC or PS4



POSTED: July 15, 2014


Slightly Mad Studios and Thrustmaster are proud to announce a close collaboration that will lead to a wide variety of Thrustmaster devices to be supported by Project CARS across all platforms.

Starting with Project CARS’ launch in November, a wide range of Thrustmaster steering wheels, pedals and shifters will be ready to use with the WMD-powered title.



Thanks to an on-going collaboration throughout Project CARS’ development process, the title will fully support the following Thrustmaster products:

- For PlayStation®4 – T300RS, T300FGTE, T100, T80, TH8RS, TH8A, T3PA Pedals and T500RS (legacy
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BakedTuna

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Re: Project CARS
« Reply #737 on: July 21, 2014, 08:38:58 AM »

I'm good to go with whatever platform I decide to go with PC or PS4



POSTED: July 15, 2014


Slightly Mad Studios and Thrustmaster are proud to announce a close collaboration that will lead to a wide variety of Thrustmaster devices to be supported by Project CARS across all platforms.

Starting with Project CARS’ launch in November, a wide range of Thrustmaster steering wheels, pedals and shifters will be ready to use with the WMD-powered title.



Thanks to an on-going collaboration throughout Project CARS’ development process, the title will fully support the following Thrustmaster products:

- For PlayStation®4 – T300RS, T300FGTE, T100, T80, TH8RS, TH8A, T3PA Pedals and T500RS (legacy


I am guessing more a majority of the folks run Logitech and likely more run Fanatec than Thrustmaster. I am hoping one of the involved parties steps up and makes right by those already established customers. This is not meant as a knock on Thrustmaster but more of a reflection of the amount of time they have been active in the market of steering wheels appealing to the more serious driver.
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BakedTuna

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Re: Project CARS
« Reply #738 on: July 21, 2014, 10:12:44 AM »

Thank you Rek for the statistical confirmation of my assumptions.
EDIT
That has now been removed after I posted.
« Last Edit: July 21, 2014, 10:14:58 AM by BakedTuna »
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Rek

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Re: Project CARS
« Reply #739 on: July 21, 2014, 10:33:30 AM »

Thank you Rek for the statistical confirmation of my assumptions.
EDIT
That has now been removed after I posted.

The Purdy graph didn't show up LOL. 


View Poll Results: What controller do you use for C.A.R.S.?
Voters: 3757. You have already voted on this poll .

Fanatec PWTS or GT2




113
3.01%

Fanatec GT3 RS




147
3.91%

Fanatec CSR




74
1.97%

Fanatec Carrera




14
0.37%

Logitech G25




798
21.24%

Logitech G27




770
20.50%

Logitech DF GT / DF Pro




529
14.08%

Logitech Momo




183
4.87%

Microsoft XBox 360 wheel




40
1.06%

Microsoft Sidewinder




33
0.88%

Thrustmaster T500 RS




127
3.38%

Thrustmaster F430




71
1.89%

Thrustmaster RGT




51
1.36%

other wheel




96
2.56%

gamepad




547
14.56%

keyboard




53
1.41%

Fanatec CSR Elite




41
1.09%

ECCI wheel




13
0.35%

Frex wheel




8
0.21%

Thomas Super Wheel (TSW)




3
0.08%

ACT Labs




0
0%

Saitek wheel




9
0.24%

JL-G25




3
0.08%

Mouse




34
0.90%

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Wiz

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Re: Project CARS
« Reply #740 on: July 21, 2014, 10:59:46 AM »

547 votes for keyboard

How the shit can anyone play a racing sim on a keyboard?
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Rek

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Re: Project CARS
« Reply #741 on: July 21, 2014, 11:13:35 AM »

547 votes for keyboard

How the shit can anyone play a racing sim on a keyboard?

Totally amazes me. That poll is old as shit so I figure many of them have upgraded to a controller by now 
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ChromeTuna

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Re: Project CARS
« Reply #742 on: July 21, 2014, 11:24:28 AM »

  at keyboard votes.
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BakedTuna

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MX5#98

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Re: Project CARS
« Reply #744 on: August 07, 2014, 09:16:01 AM »

http://www.thesimpit.com/en/news/comments/Project-Cars-will-have-the-largest-roster-of-track-of-any-recent-racing-game

They will fail if GT ever releases the GPS enabled track creator. But since that will never happen ... I need to get this game.   :)

Do they have MX5s?   :D
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Rek

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Re: Project CARS
« Reply #745 on: August 07, 2014, 09:53:13 AM »

every time I fire this game up I am less impressed. I have less performance with it now than I had 2 years ago. With around 3 plus months to release I just don't get it. The mid range AMD X 1 card guys are all screaming over there. I wont be upgrading my video card for one game so it looks like the PC version will be a no go for me. And I don't own a PS4. I may just get my money back if it is still an option. 
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Brindle

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Re: Project CARS
« Reply #746 on: August 07, 2014, 01:28:22 PM »

I'm inclined to agree Rek.  Yes I have 3 screens, but it's not even 1080p res. (4986x900).  In order to get playable framerates now, I have to run ALL visuals on low.  Only texture resolution, I have at 4x (quite low) and the game does NOT look as good as it did. 

With only 3 months to go, they better get their asses in gear!  Tracks are nice, cars are even nicer and the physics have improved 10 fold, but if I struggle to get a decent looking environment, with playable FPS, this game is not going to be played much, if at all.
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Rek

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Re: Project CARS
« Reply #747 on: August 07, 2014, 02:06:54 PM »

Was thinking.  I may just do a complete delete and reinstall of pcars.
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Rek

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Re: Project CARS
« Reply #748 on: August 08, 2014, 06:05:33 AM »

Was thinking.  I may just do a complete delete and reinstall of pcars.

45 minutes and 10.3GB later I gained 10-15 frames at Azure Cost.
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Wiz

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Re: Project CARS
« Reply #749 on: August 08, 2014, 08:32:37 AM »

45 minutes and 10.3GB later I gained 10-15 frames at Azure Cost.

Good news.

Perhaps I should do the same.
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