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Author Topic: The Future Of Gran Turismo  (Read 19422 times)

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RickS95

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Re: The Future Of Gran Turismo
« Reply #90 on: December 19, 2012, 04:59:12 PM »

The biggest issues I've found with GPS-enabled apps is their accuracy.  Currently on my iPhone I've got one GPS app for when I ride my bike and three for when I walk/jog/run.  The bike app is by far the most accurate (I've got a trip computer on my bike as well, and the trip computer and the bike app are almost always within a few hundredths of a mile of each other--and that's after 30 miles of riding).  The running apps aren't even close.  They all read a bit to the optimistic side. 

On a quick route I've got, the house farthest from mine is one mile (ok, it's 1.02 miles).  So a round trip should be roughly 2.04 miles.  It never is.  The GPS apps typically register anywhere from 2.18-2.26 miles. 

Great in concept, but execution is slightly lacking.
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MX5#98

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Re: The Future Of Gran Turismo
« Reply #91 on: December 19, 2012, 06:05:52 PM »

The biggest issues I've found with GPS-enabled apps is their accuracy.  Currently on my iPhone I've got one GPS app for when I ride my bike and three for when I walk/jog/run.  The bike app is by far the most accurate (I've got a trip computer on my bike as well, and the trip computer and the bike app are almost always within a few hundredths of a mile of each other--and that's after 30 miles of riding).  The running apps aren't even close.  They all read a bit to the optimistic side. 

On a quick route I've got, the house farthest from mine is one mile (ok, it's 1.02 miles).  So a round trip should be roughly 2.04 miles.  It never is.  The GPS apps typically register anywhere from 2.18-2.26 miles. 

Great in concept, but execution is slightly lacking.

What's your rig? I've been reading about several external GPS tools that help with the accuracy. The Trackmaster app boasts accuracy up to 0.05 seconds per lap as compared with fixed track lap timers. But that aside, does it really matter if it's off by a tenth of a mile? The real point is to create new tracks. And if they are off by a little, who really cares? We have a new track to drive.
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MasterGT

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Re: The Future Of Gran Turismo
« Reply #92 on: December 19, 2012, 08:13:14 PM »

What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


The main question is updated. I am going to remove the livery editor and not add the real-world suspension numbers, since they would both require a large interface and other changes.

Any missing important items to add / should any be removed?


I'd like to add "more grid starts", if that is OK. It's a specific host control. It used to be requested a lot, but it is related to some of the other requests. It's something that they should be able to manage now.
« Last Edit: December 19, 2012, 08:32:52 PM by MasterGT »
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ChromeTuna

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Re: The Future Of Gran Turismo
« Reply #93 on: December 19, 2012, 08:38:54 PM »

Thanks for your efforts on this MGT. Hopefully it will payoff.  :)
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BakedTuna

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Re: The Future Of Gran Turismo
« Reply #94 on: December 19, 2012, 08:43:23 PM »

 :stoopid:
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Turbo-Tuna

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Re: The Future Of Gran Turismo
« Reply #95 on: December 19, 2012, 09:08:27 PM »

What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


All these things should be included in GT6.

Parts 1 and 5 take time, and they give us them whenever they feel like it. Hopefully big steps will be made for GT6...200_300 (fully finished) cars sounds like a lot but seems small by some comparisons. More tracks are absolutely needed.

Parts 2, 4, and 8 are probably unlikely for GT5. They seem like a lot of work and almost completely new. They can wait until the next release.

Part 3 might be tough. If they haven't figured it out by now, will they?

Parts 6 and 7 should be done, because it probably can be done easier than he others.

I would be very happy if we got parts 1, 3, 6, and 7 in GT5...I think the rest can wait. I'd like them, but I can be slightly reasonable sometimes.

That may not contribute to the conversation MasterGT, but there are some of my thoughts. Actual contribution? Others have covered things very well. Your wording looks good to me.

All I got is ...more RM cars (or TC, whatever they want to call them)
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Boston77Bruins

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Re: The Future Of Gran Turismo
« Reply #96 on: December 20, 2012, 12:48:22 AM »

What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: a good livery editor
3: a more stable on-line environment
4: a fully developed custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is out.


The main question is updated. I am going to remove the livery editor and not add the real-world suspension numbers, since they would both require a large interface and other changes.

Any missing important items to add / should any be removed?


I'd like to add "more grid starts", if that is OK. It's a specific host control. It used to be requested a lot, but it is related to some of the other requests. It's something that they should be able to manage now.


I can understand the reason for scratching out the livery editor, as Turbo has explained.  What the hell is the point of it at this time in GT5?

I just find it odd that they have EXCLUDED it while most have included it.  It has nothing to do with speed, or how best to clip the apex, but it does allow me to take my favorite cars (not the 1000's of them) and transform them into art.  Granted my skills are of birdhouse nature, but I would love to fuck around with seeing what I could come up with on a car.  It's not for everyone, I get that.  But when you PASS a beautifully painted car, you'll take notice.

Thank you MGT for all your efforts!!!
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MasterGT

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Re: The Future Of Gran Turismo
« Reply #97 on: December 20, 2012, 08:39:48 AM »

It has nothing to do with speed, or how best to clip the apex

No, but neither did Photo Mode. and that kept a lot of players off the track, too.


Should I add in more grid starts?
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GoesTuna11

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Re: The Future Of Gran Turismo
« Reply #98 on: December 20, 2012, 08:49:03 AM »

I was going to suggest adding more special events but PD can't fucking get those right anyways.  Remember when you got to race in the SLS at the top gear track live against David Coulthard running the real SLS at the real Top Gear track.  No it didn't work as planned but it would have been fucking cool.  I remember when PD had three 15min time trials spaced throughout the day (GT5P).  Each at a different track and with a different car.  You didn't know what combo until the 15min started and you only had 15min to get your best time in.  That was fucking cool.
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MasterGT

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Re: The Future Of Gran Turismo
« Reply #99 on: December 20, 2012, 11:11:02 AM »

Improving Seasonals like that might help boost interest (the theme for the poll) and they could certainly do that without fiddling with GT5 much.

I also reworded the custom track editor line.

Besides disconnects, what other major problems do you see most often while on-line, or is that the only major one?

Anything to improve the off-line play or are you going to focus mainly on on-line?

Anything else missing?


What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation in Seasonals, such as the 15-minute-warning time trials
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is released.
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DudeTuna

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Re: The Future Of Gran Turismo
« Reply #100 on: December 20, 2012, 11:16:04 AM »

Make it easy to share Tunes.

Make it easy to share ghosts.



I thought I had another one, but seem to have forgotten what it was.
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Feldynn

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Re: The Future Of Gran Turismo
« Reply #101 on: December 20, 2012, 11:39:33 AM »

A "Recommended Tune" list, the ability to tag a handful of cars / tuning sheets to be used in an online lounge.  Racers have to own the cars listed but can simply pick the appropriate "tune" from the list and it automagically and temporarily apply the settings / upgrades to their car while they're in the lounge.

That way if someone has the car but has weight reductions or engine stages that may not be allowed for an event they can still use the car by using a Recommended Tune that temporarily resets the car and applies the new tune.  If it's also set to work with the "Tuning Prohibited" option then an Event Host can set predefined tunes for certain cars (like different power / weight / pp to balance different cars) those tunes can be used but not altered.
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MasterGT

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Re: The Future Of Gran Turismo
« Reply #102 on: December 20, 2012, 11:43:12 AM »

So, since there is only one empty line left, combined you would like a way to easily share tunes and ghosts? ^-^

The Recommended Tune idea sounds a bit beyond the scope of this poll and what PD is likely to change.
Please add it to the "Hey Kaz" thread.
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DudeTuna

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Re: The Future Of Gran Turismo
« Reply #103 on: December 20, 2012, 11:43:18 AM »

Improving Seasonals like that might help boost interest (the theme for the poll) and they could certainly do that without fiddling with GT5 much.

I also reworded the custom track editor line.

Besides disconnects, what other major problems do you see most often while on-line, or is that the only major one?

Anything to improve the off-line play or are you going to focus mainly on on-line?

Anything else missing?


What does GT5 need to maintain your interest until the release of GT6?

1: more tracks (real-world, fantasy or from previous releases)
2: more variation in Seasonals, such as the 15-minute-warning time trials
3: a more stable on-line environment
4: a more versatile custom track editor
5: new cars targeting important missing cars (quality over quantity)
6: full access to our garages, settings, GT Auto, and upgrades while on-line
7: a more complete set of on-line host controls and options
8: better AI & real races against the AI, not always just "chasing the rabbit"
9:
10: Nothing much. It's fine the way it is until GT6 is released.



In the middle of a race if a player joins the room it seems to cause lag spike. Add to host options lock room at race start.

Would it be possible for Sony to sell dedicated game server space?
Similar to what's done here. http://www.multiplaygameservers.com/game-servers/
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MasterGT

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Re: The Future Of Gran Turismo
« Reply #104 on: December 20, 2012, 11:50:55 AM »

In the middle of a race if a player joins the room it seems to cause lag spike. Add to host options lock room at race start.

I've not heard of this problem before. So you are saying that if a race has started and someone joins the lobby that it causes lag for the drivers? I would like to observe this, sometime.

However, locking the lobby would handcuff their "Watch Race" mode, so I am not sure they would do this willingly.
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