One of the things I noticed recently is that a lot of races seem to have fuel and tire wear set at fast or very fast. I thought we all agreed that PD butchered the original set up in the game where you could get like one lap at Suzuka before you started to show wear and the tires got slippery. I expected more to see more and more races with normal wear, but that doesn't seem to be the case (granted, I don't race in every event, but I've been trying to make sure you guys get plenty of opportunities to see me lately ).
What's the fascination with slippery tires and pitting?
I could say the same about the tuneless evnets, but eh...
The purpose of the regs is to get as best we can to what is run for the real 500. Aero minimum was to control top speed, tires to mimic pit windows using sports with fast wear, which equaled out tires/fuel ratio.
The 125's were usually meant to allow 2 drivers into the field by racing their way in. I am going to do a sort of similar race, with the field will be locked in per who made qualifying and the 125's (with others as fillers) finishing orders will determine the rest of the grid. It will consist of 3 separate races, with race 1 and 2 both being 10 laps (groups of 8 cars) and the final race being 25 laps with all drivers on track. An average of the 3 races will be used to set final positions.
Also, the real world driver you are pairing with needs to be in before our race on Sunday.
Hope that helps.