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Author Topic: Assetto Corsa  (Read 118539 times)

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Wiz

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Re: Assetto Corsa
« Reply #300 on: June 26, 2014, 10:26:58 AM »

Is that AI driving most of the cars and do you know if track creators need to define things in the track for the AI or whether they just sort of know what to do on these new tracks?

This is a shortened version of how it's done....

As far as I know, every game we play only has what I call the "actual intelligence" hard coded into the game itself.  And by that I mean it's basically just how the AI avoid you and the other AI on the track.

Then, they create what I call the "AI Path".

The "AI Path" is track specific and coded after the track is finished.

Basically, they load up the track in a special "AI Editor".  Then, they hop in a car and drive around the track.  The editor creates waypoints based on the path taken.  Save the path/waypoints.  Start again and take a slightly different path, save.  Repeat until there are enough paths for the AI to take.

In other words, the paths are created by people.  I believe this is why some tracks (mostly the mod tracks) have better AI speeds/braking points/etc. than others.  As the person creating the track might be really good at modelling said track, but can't drive for shit when it's time to create the paths.
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #301 on: June 26, 2014, 07:08:30 PM »

that makes sense.  Knowing PD, they're trying to do something entirely more "purist" and that's why theirs seems weird.

thanks for the explain
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Feldynn

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Re: Assetto Corsa
« Reply #302 on: June 27, 2014, 11:48:09 AM »

For anyone still on the fence Assetto Corso just went on sale for 50% off and is now only $19.99 (USD) for the next 48 hours or so, this sale will end at 1pm Eastern time on Sunday.

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Wiz

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Re: Assetto Corsa
« Reply #303 on: June 27, 2014, 02:33:53 PM »

Quote
Hello AC followers,
gradually we are getting closer to the release candidate version of Assetto Corsa: the next update should already include some changes to the graphics engine that will allow us to test the overall compatibility, although you might not see any new effects until the new algorithms will prove to be stable. More details will follow soon.
The next update of Assetto Corsa Early Access is scheduled for 18th July and it should include the long awaited Lotus 98T. As already known, Assetto Corsa AI, utilizes the same physics model used by the player. With more than 1000 horse power and tons of downforce produced by this amazing grand prix car, the AI finds it very challenging keeping a proper racing line. The reasons will be clear to you too, when you will try staying on track while driving this unbelievably fast and “raw” racing car. We are working to improve AI interactions and hopefully we'll be able to include the Lotus 98T in next update and include AI enhancements to the sim.
A big "thank you" to all those people who join the Early Access program every day. You help us to constantly improve Assetto Corsa : Your support is amazing and we really want to thank you, so we are investing in new content, new licenses and even more importantly, new people, hiring developers able to cover strategic positions in our company that will allow us KUNOS Simulazioni and Assetto Corsa, grow stronger and more efficient and capable.
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Rek

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Re: Assetto Corsa
« Reply #304 on: June 27, 2014, 05:25:45 PM »

Tried it out.

Turn left< turn right> go faster ^ stop. I don't  have a down arrow
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Wiz

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Re: Assetto Corsa
« Reply #305 on: June 28, 2014, 03:16:17 AM »

This Corvette DP is going to be pretty bad ass.  They released their first version yesterday.

Didn't have a lot of time to play around with it, but here's my first laps with it at Mid Ohio...

DP Mid Ohio
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Wiz

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Re: Assetto Corsa
« Reply #306 on: June 30, 2014, 04:55:08 PM »

50 tracks uploading now.  Hopefully will have them all posted here by tomorrow night.

1 car too.

Apps still to come.

Latest Nordschleife already in the downloads area.  Go grab it now.  It's good.
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Wiz

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Re: Assetto Corsa
« Reply #307 on: June 30, 2014, 05:05:52 PM »

Corvette Daytona Prototype added.

Do it.
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Rek

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Re: Assetto Corsa
« Reply #308 on: July 02, 2014, 11:25:50 AM »

I like how your adding video to the downloads when available. I'm going to put my internet to the test this evening. See what all the hoopla is about having 30 + down I used t5o have 1.2 MB down 
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Wiz

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Re: Assetto Corsa
« Reply #309 on: July 02, 2014, 04:54:02 PM »

Ok I didn't have time to put all the tracks I have uploaded in there, but most of the good ones are there now.

Happy downloading!
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Wiz

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Re: Assetto Corsa
« Reply #310 on: July 02, 2014, 04:57:04 PM »

I initiated the rating system in the downloads area.

Nothing is worth 5 stars yet.

4 stars are highly recommended.

3 stars are hit or miss.  Might have a few bugs or have some graphical bugs.

2 stars I'll put in there, as it'll be easier to edit if/when they get an update.  But I wouldn't download them just yet unless you're really bored.

For the most part, I'm basing the rating on graphics, if it has AI or not, major/minor bugs, things like that.
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Wiz

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Re: Assetto Corsa
« Reply #311 on: July 05, 2014, 12:56:05 AM »

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Wiz

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Re: Assetto Corsa
« Reply #312 on: July 05, 2014, 01:46:11 AM »

Porsche!

Nurb
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Wiz

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Re: Assetto Corsa
« Reply #313 on: July 07, 2014, 06:41:47 AM »

Some good cars are getting close to release.  Really looking forward to these....









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Wiz

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Re: Assetto Corsa
« Reply #314 on: July 09, 2014, 08:39:34 AM »

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