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Author Topic: Assetto Corsa  (Read 118439 times)

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EX_stream_tuna

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Re: Assetto Corsa
« Reply #780 on: May 20, 2015, 07:07:05 AM »

no excuses... jump on it!

(I saw this too, then came here to post it, and forgot what I was going to post...)
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BakedTuna

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Re: Assetto Corsa
« Reply #781 on: May 20, 2015, 07:11:32 AM »

This is the only game where I have truly enjoyed Nurb. In GT it is ok but in AC I actually enjoy turning laps there.
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #782 on: May 20, 2015, 07:15:05 AM »

This is the only game where I have truly enjoyed Nurb. In GT it is ok but in AC I actually enjoy turning laps there.

Yep, it's Hellish Fun :)
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Wiz

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Re: Assetto Corsa
« Reply #783 on: June 04, 2015, 08:17:18 PM »

the_meco (one of the best modders on AC) somehow figured out how to make a fucking airplane fly!

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Brindle

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Re: Assetto Corsa
« Reply #784 on: June 05, 2015, 08:33:10 AM »

I like the use of negative drag as propulsion.  ^-^
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #785 on: June 05, 2015, 02:26:16 PM »

that is, pretty amazing.  I love modders who can take what teh game was intended for, and can make it do something very different!

If you're not thinking outside of the box, well then you're not really "thinking" :)
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #786 on: June 12, 2015, 02:55:51 PM »

anything planned for tonight?  I may be able to jump on.

A few times you've seen me playing something else friday nights, it hasn't been anything personal... just that I've felt too tired to try and do AC lately...

Would like to join you again soon, though.
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Feldynn

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Re: Assetto Corsa
« Reply #787 on: June 16, 2015, 11:16:06 AM »

AC is now 50% off on Steam for the next 48 hours, only $24.99 now, if anyone was still on the fence or waiting for a discount!
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Wiz

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Re: Assetto Corsa
« Reply #788 on: July 21, 2015, 05:37:41 AM »

Even though I don't play anymore, I still keep an eye on things a little.

Hearing great things about this Caterham mod - http://www.racedepartment.com/downloads/caterham-academy.6794/

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Rek

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Re: Assetto Corsa
« Reply #789 on: July 21, 2015, 09:19:55 AM »

I have been thinking maybe ordering the elite pedals. Then I thought why? Nobody on PC anymore. I reckon I will pick them up by fall. Gaming to me is more of a winter thing.

 Oh! and fuck you Wizard. I smite you once again
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #790 on: August 20, 2015, 12:39:05 PM »

The recent update to AC end of July sounds very cool... though, I have not booted it up yet...

http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-update-1-2-bonus-pack-available.25309/

The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:

General
The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance and racing cars.

Physics
Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.

Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.

Multiplayer
The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features.

We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future.

New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.

The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.

Full Changelog:
Changelog 1.2
- Balanced interior and exterior volume for all cars
- Updated Fmod example project
- Updated Fmod pipeline document
- Fixed some rare FMod crashes
- Fixed bodywork sound when stand still for some cars
- Fixed typos for career descriptions
- Fixed Ferrari 458 and Giulia GTA sound pan
- Fixed flags position for triple screens users
- Fixed replay doesn't show smoke
- Fixed sun visible through barriers
- Fixed flying crew at Mugello
- Fixed delay before gear shift recognised
- Fixed keyboard controller and mouse steering
- Fixed rare pit stop repair bug when clutch is pressed
- Fixed wrong player is selected in the drivers list
- Fixed showroom crashes with Motion Blur enabled
- Fixed tyre blankets weird behaviour
- Fixed front wheels size on Lotus Evora
- Fixed Pagani Huayra broken mirror
- Fixed missing BMW M3 Gt2 rear tow
- Fixed cars already damaged starting a gameplay session at Ring
- Fixed BMW M3 e92 red patch on headlights
- Fixed P4/5 Competizione static calipers
- Fixed 599xx Evo weird LOD effect
- Fixed blurred rims missing from LOD C on some cars
- Fixed fuel calculator on Setup UI
- Fixed 500 Abarth skin issues
- Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
- Fixed some broken Steam achievements
- BMW 1M has stock liveries; the previous ones are assigned to the S3 version
- Added FOV system message when using +/- to change the value ingame
- Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
- Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
- Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
- Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
- Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using.
TYRES SHORT NAMES
SV= Street Vintage
ST= Street
SM= Semislicks
SS= Slicks SuperSoft
S= Slicks Soft
M= Slicks Medium
H= Slicks Hard
SH= Slicks SuperHard
HR= Hypercar Road
I= Intermediate
V= Vintage
- Fixed tyre - kerb hard collisions
- Adjusted realigning forces from tyres.
- Active differentials
- New Alfa Romeo Mito Quadrifoglio Verde
- New Audi Sport Quattro
- New Lamborghini Miura SV
- New Nissan GT-R Nismo
- New Toyota GT-86
- New Zandvoort circuit
- New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
- Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
- Added FF low speed reduction factor to avoid oscillations when the car is stationary (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF] )
- Multiplayer - Added checksum checks for tracks using the new config system
- Multiplayer - Removed "Track List" feature from AC Server
- Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only
- Multiplayer - Fixed collision not triggering correct samples
- Multiplayer - Added weather settings to the server side
- Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
- Multiplayer - Added possibility to limit tyre choice
- Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
- Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
- Multiplayer - It is now possible to complete last lap during Qualify & Practice
- Multiplayer - Fixed /client_list not showing local car ID
- Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
- Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
- Multiplayer - Exit button in ESC menu is now at safe distance from the others
- Multiplayer - Added option to force virtual mirror ON from AC Server
- Multiplayer - Added acServerManager into server folder.
- Added realtime "relative" time app
- Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
- DRS can now be turned off with the DRS button and not only by braking
- AI grip on corner exit is now more realistic
- Improved loading time ~1s faster per car
- Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution. This improves FPS CAPS and general fluidity
- Tyres and rims now stay blurred when replay is paused
- Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
- Air density calculation is now using temperature as input
- Proximity indicator now scales with resolution
- AI now properly brakes in time to hit 80Kmh in the pitlane
- Fixed discs object not properly switched with LODS
- Better driver gearshift preload on first gear
- Fixed strong tyre vibration around 40 kmh
- Added EBB (electronic brake balance) support
- Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering wheel feel) and it is controlled by wheel drivers
- Removed limits from Driver Eyes Positioning app
- Kers is now recharged in pits
- AI is not using "Trail Hint" anymore
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #791 on: September 01, 2015, 03:01:00 PM »

Hi AC'ers...

I'm done with a very busy summer and would like to play this again, as well as pCARS (actually try out the online for the first time and that shit)

Anyone doing anything lately?  I Know, you've probably seen me in a corner playing with by Kerbals quite a bit, but it's satisfying, so what can I say?

But, I do need to get out and socialize a bit, and playing with one's Kerbals isn't always the most socially acceptable activity ;)

If you guys are running in other circles in these PC games and ahve some suggestions for good groups to run with, that do sort of non-competetive stuff like we always did, I'd be interested to hear about that as well.  Or a recommendation for where to look for like-minded folks?

HOpe to see you "soon"...
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Brindle

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Re: Assetto Corsa
« Reply #792 on: September 02, 2015, 08:07:47 AM »

REK texted me the other day, that I have not been on steam in 50 days.  So two days later I fired up the pc and started the update.  Maybe it's just the 50 days I haven't played, but the 1.2 update feels phenomenal!  I never felt the road like that before from my wheel!

I would like to get back to this though, as I dearly miss the visual real estate over GT.  Unfortunately, I have not found any groups that run more of a casual racing as we do and with friends being busy and distracted, it becomes a bore without a crowd.
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #793 on: September 03, 2015, 01:41:41 PM »

Nice!  I fired it up very briefly, just to check out a problem I was having with audio on my PC (fixed now), but haven't driven the new update yet.

I know you attracted a few folks from elsewhere before (or Wiz?), maybe we could do that some more?  Post about the tuna evnets for AC at other locales?
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Wiz

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Re: Assetto Corsa
« Reply #794 on: October 02, 2015, 09:46:26 AM »

Assetto Corsa – Dream Pack 2 Details Revealed

Kunos Simulazioni have revealed details on the upcoming “Dream Pack 2″ DLC pack for Assetto Corsa.

The Dream Pack 2 will be available starting October 8th, selling for 7,99€.

The pack will consists of a laser-scanned version of Barcelona’s Circuit de Catalunya, home of the Spanish Formula One Grand Prix.

Furthermore, the pack will introduce the following nine new cars to Assetto Corsa:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R FWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition


Alongside the Dream Pack 2, Kunos Simulazioni will also release version 1.3 of Assetto Corsa, featuring the following changes:

Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We’ll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sfx

Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.
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