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Author Topic: Assetto Corsa  (Read 118471 times)

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GoesTuna11

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Re: Assetto Corsa
« Reply #165 on: April 13, 2014, 11:01:59 PM »

Has anyone tried out the race weekend?  If so, how is it?
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Rek

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Re: Assetto Corsa
« Reply #166 on: April 14, 2014, 06:58:26 AM »

Dig the skins Wizard. especially the right side door. Great touch with the Tuna motto.

 Also...also Boston is one of my favorite bands.
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PeyePete

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Re: Assetto Corsa
« Reply #167 on: April 14, 2014, 07:06:33 AM »

Has anyone tried out the race weekend?  If so, how is it?

Not had chance yet, but a lot of the replies in the link below seem to like it, with some recommendations for future updates. Some glitches are also listed.

http://www.assettocorsa.net/forum/index.php?threads/update-0-8-5-official-thread.8417/page-10
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Wiz

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Re: Assetto Corsa
« Reply #168 on: April 14, 2014, 08:11:32 PM »

I just tried race weekend.  It's ok.  Nothing spectacular, but not bad for a first effort.  I'm sure it will improve over time.

You can set practice length, Q length, and lap count.  As far as I could tell though, that's about it.  You can also set the AI field pretty much however you want.  Up to 23 AI on Mugello, didn't try anywhere else yet.

I run a quick 5 min Q followed by a 5 lap race.  I enjoyed it.

I'll save everyone some confusion....  after each session has ended (practice, Q) a flag appears in the top left corner of your screen.  To advance to the next session, click on this flag.  I stared at my screen for a good 5 minutes wondering what the hell I was supposed to do after the Q session until I finally realized I needed to click that flag.
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GoesTuna11

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Re: Assetto Corsa
« Reply #169 on: April 14, 2014, 08:35:56 PM »

I just tried race weekend.  It's ok.  Nothing spectacular, but not bad for a first effort.  I'm sure it will improve over time.

You can set practice length, Q length, and lap count.  As far as I could tell though, that's about it.  You can also set the AI field pretty much however you want.  Up to 23 AI on Mugello, didn't try anywhere else yet.

I run a quick 5 min Q followed by a 5 lap race.  I enjoyed it.

I'll save everyone some confusion....  after each session has ended (practice, Q) a flag appears in the top left corner of your screen.  To advance to the next session, click on this flag.  I stared at my screen for a good 5 minutes wondering what the hell I was supposed to do after the Q session until I finally realized I needed to click that flag.

Thanks, how is the AI these days?
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Wiz

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Re: Assetto Corsa
« Reply #170 on: April 14, 2014, 08:42:14 PM »

Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.
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GoesTuna11

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Re: Assetto Corsa
« Reply #171 on: April 14, 2014, 08:54:02 PM »

Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.

So not nearly as good as GSC yet?
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #172 on: April 15, 2014, 08:17:08 AM »

Thanks, how is the AI these days?

A lot better than what it was based on my short test today.

The start of the race was much better in particular.  No huge pile up at turn 1 like there was before.

Still a long way to go, but I think it's at least an enjoyable experience now.

 :stoopid:
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Wiz

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Re: Assetto Corsa
« Reply #173 on: April 15, 2014, 10:23:03 AM »

So not nearly as good as GSC yet?

No not yet.

Looks like there was another update today though with some further AI improvements...


0.8.7
- Fixed Race weekend output
- Improved AI
- Improved AI Fuel evaluation
- Fixed FF vibration with stationary car (Mclaren GT3)
- Graphics optimizations


Looking forward to trying it out.  If I get a good race, I'll post a video showing off the AI.
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #174 on: April 15, 2014, 12:03:34 PM »

- Fixed FF vibration with stationary car (Mclaren GT3)

haha... yea that was CRAZY the other day when I tried to drive that for the first time.

Holding the brake down fixed it, but it was still annoying as shit.
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Wiz

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Re: Assetto Corsa
« Reply #175 on: April 19, 2014, 10:41:37 AM »

There's a dude over at the official forums that has started work on the Corvette Daytona Prototype...




To my knowledge, it'll be the first Gen3 DP in any sim.  I'm pretty stoked about this one.
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Wiz

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Re: Assetto Corsa
« Reply #176 on: April 20, 2014, 02:34:19 AM »

Some minor changes.  Added black outline around the white stripes.  Added Tunaco Race Fuels logo and a couple other logos not visible here.

It's pretty basic but I'm learning quite a bit.  Some of the lines are difficult to get lined up properly as you can see on the roof near the top of the front windshield.

If I were to start over from scratch I'd follow the lines/curves of the car a bit better.  Maybe for v2.  

Suggestions welcome. :)

« Last Edit: April 20, 2014, 02:57:14 AM by TunaWiz »
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BakedTuna

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Re: Assetto Corsa
« Reply #177 on: April 20, 2014, 08:40:39 AM »

Motuna would like to be a cosponsor on a future car  :D
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Wiz

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Re: Assetto Corsa
« Reply #178 on: April 20, 2014, 11:35:36 AM »

Motuna would like to be a cosponsor on a future car  :D

I don't remember this one.. is it a play on Motul?

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BakedTuna

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Re: Assetto Corsa
« Reply #179 on: April 20, 2014, 02:13:21 PM »

Motuna would like to be a cosponsor on a future car  :D

I don't remember this one.. is it a play on Motul?



Actually it is what I have been calling my racing rigs, and I think Chrome had used it before although to be fair I am unsure of what his was referencing. My cockpit is the Motuna YF-1.
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