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Author Topic: Assetto Corsa  (Read 118650 times)

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Rek

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Re: Assetto Corsa
« Reply #345 on: July 18, 2014, 07:36:07 AM »

Also have you read anything about when they will implement button mapping?
 

Button mapping is already somewhat implemented.

The only thing that isn't mappable yet for some reason is directional pads.

I can map all of the other buttons on my wheel (and there are 10 of them)  and I can also map to my DSD button box.

Cool And very cool
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Rek

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Re: Assetto Corsa
« Reply #346 on: July 18, 2014, 07:41:03 AM »

I still cant access the AC forums. Do I have to authenticate through Steam on the PC I play on? I mostly on brows forum stuff at work.

 Sorry for all the questions.
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Wiz

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Re: Assetto Corsa
« Reply #347 on: July 18, 2014, 08:36:20 AM »

Do I have to authenticate through Steam on the PC I play on?

Probably.

But once you authenticate, you can access from any computer.
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Wiz

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Re: Assetto Corsa
« Reply #348 on: July 18, 2014, 10:57:13 AM »

New update today!  Looks like a good one too. :)



Quote




Dear AC followers,


we are glad to introduce you to the0.21 release of Assetto Corsa on Steam Early Access. This version introduces some heavy upgrades and new features that represent a step ahead going to the 1.0 release.

New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:

Clients = Kilobytes /sec upstream

5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

AI
Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
General news
The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!

The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!

CHANGELOG

- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking
« Last Edit: July 18, 2014, 11:09:33 AM by TunaWiz »
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Wiz

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Re: Assetto Corsa
« Reply #349 on: July 18, 2014, 12:16:19 PM »

Rek,  this is the only ios hud I could find.  https://itunes.apple.com/us/app/ac-dashboard/id808283778?mt=8&ign-mpt=uo%3D2

It's kinda ugly.

There may be more in development, I don't know.
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Rek

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Re: Assetto Corsa
« Reply #350 on: July 18, 2014, 08:12:39 PM »

Rek,  this is the only ios hud I could find.  https://itunes.apple.com/us/app/ac-dashboard/id808283778?mt=8&ign-mpt=uo%3D2

It's kinda ugly.

There may be more in development, I don't know.
Thanks wiz. I see it's stand alone. My pcars dash meter uses a client program on my PC. The guy did a great job with it. I will look into this one for AC also.
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GoesTuna11

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Re: Assetto Corsa
« Reply #351 on: July 19, 2014, 10:32:15 AM »

It's kind of cool that they are using fmod for their sound engine.  I downloaded it recently for my project.  Apparently it's free for projects of my size.  I don't really need great sound for most of my project though so I haven't gotten around to trying it out.
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Wiz

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Re: Assetto Corsa
« Reply #352 on: July 20, 2014, 09:37:06 AM »

Ok guys I'm starting to feel bad playing around with all this content by myself.  I just haven't had a lot of time to populate the downloads area.  I do have some free time, but I'd rather use it finding new stuff and then playing around with it.

So I'm going to do something a little bit different for now.  The link below will take you to my shared Assetto Corsa folder on MediaFire.  Contained in this folder will be every mod that I have, and I will add new mods (and updates) in here as well.  I will notify you when something new is added or updated.

This is really easy to do on my end.  Much easier than adding stuff to the downloads area here.  Eventually, I will add this stuff to the downloads area, but in the meantime this is a quick way for y'all to be able to download stuff and enjoy the game like I am able to.

Then only downfall is I won't be able to post info/previews/videos, so you'll have to decide/guess on what you think you'll want to play around with.

To make it a little bit easier for you to decide what you might want, I've separated cars & tracks into separate folders, based on how good I believe the car or track is.  4 star content is must have, 3 star is decent and probably worth getting, while 2 star is stuff that has some bugs or defects or are works in progress that may get move up the ladder at some point.  2 star stuff is if you're bored and just want to mess around.

When you click the link, you'll notice some other folders in there as well.  Skins and apps folders are pretty much self explanatory.  The MISC folder will mostly contain things like camera files, hotfixes and things like that.

Now, I still want to make it as easy as possible, so I will attempt to put everything in there in .zip format.   The occasional .rar file might find it's way in there though.  .rar files aren't much different from .zip, but you need specific software to open them called winrar.   winrar can be downloaded from here - http://www.rarlab.com/download.htm   You'll want one of the top 2 downloads on that page, based on what type of operating system you have... either 32bit or 64bit.

****when installing winrar, make sure that when you reach the window that asks what file types you want to associate with winrar, UNCHECK ZIP****

Super quick tutorial for winrar....

winrar


Once you extract the file to wherever you want it (I go with desktop cuz it's easy), right click the extracted folder, cut and paste into the appropriate AC folder.  Hopefully you're all familiar now with where stuff goes in your AC directory.



So here's the link -   https://www.mediafire.com/folder/kobpgmt91yvtt/AC



Any questions, just ask.

Enjoy! :)
« Last Edit: July 20, 2014, 09:40:39 AM by TunaWiz »
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Wiz

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Re: Assetto Corsa
« Reply #353 on: July 20, 2014, 09:38:07 AM »

Quick note on the above.....   so far I've only populated the skins and cars folders.  I'll be uploading all my tracks throughout the day today.

Some are already uploading, but it's taking a long time for some reason.
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Brindle

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Re: Assetto Corsa
« Reply #354 on: July 20, 2014, 10:17:03 AM »

Not everyone waits for you.   :P
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Rek

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Re: Assetto Corsa
« Reply #355 on: July 21, 2014, 08:01:17 AM »

 I deleted the WinRAR thing. I thought that was for race07 outdated shit?
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Rek

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Re: Assetto Corsa
« Reply #356 on: July 21, 2014, 08:02:47 AM »

The 98T is a fucking monster. I am also fond of the Pcars one as well.
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Wiz

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Re: Assetto Corsa
« Reply #357 on: July 21, 2014, 08:15:46 AM »

I deleted the WinRAR thing. I thought that was for race07 outdated shit?

.rar files will be around forever.  Had nothing to do with Race07.

Download it again.

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Rek

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Re: Assetto Corsa
« Reply #358 on: July 21, 2014, 09:59:30 AM »

I deleted the WinRAR thing. I thought that was for race07 outdated shit?

.rar files will be around forever.  Had nothing to do with Race07.

Download it again.



 Word!
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #359 on: July 22, 2014, 07:40:49 AM »

Wife should be out of the hospital today or tomorrow so things will settle down soon and I can get back to business.

Good news!!
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