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Author Topic: Assetto Corsa  (Read 118514 times)

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Rek

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Re: Assetto Corsa
« Reply #735 on: March 17, 2015, 09:23:58 AM »

Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.

Explain please?

Listen at 2:45 I think
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Wiz

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Re: Assetto Corsa
« Reply #736 on: March 17, 2015, 11:58:54 AM »

I get asked a lot what car/tracks are official and which are mods.  I put car & track stickied topics in here that list all official content.
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Brindle

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Re: Assetto Corsa
« Reply #737 on: March 17, 2015, 12:01:40 PM »

Did I hear him right that the rear wing was set to the lowest position? What an awesome fucking run man.

Explain please?

Listen at 2:45 I think

Thank you and I will.  :)
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Rek

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Re: Assetto Corsa
« Reply #738 on: March 20, 2015, 09:45:58 AM »

Anything on for this evening? Not seeing nothing under events.
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Wiz

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Re: Assetto Corsa
« Reply #739 on: March 20, 2015, 10:41:02 AM »

Anything on for this evening? Not seeing nothing under events.

No, sorry.  I won't be around tonight.
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Rek

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Re: Assetto Corsa
« Reply #740 on: March 20, 2015, 11:27:48 AM »

No problem.
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Wiz

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Re: Assetto Corsa
« Reply #741 on: March 23, 2015, 07:21:56 AM »

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Rek

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Re: Assetto Corsa
« Reply #742 on: March 23, 2015, 09:07:49 AM »

Why you reckon his head was moving so far? seems it was looking a full 80 degrees just in the curves. Ruined the whole video for me. And haven't we ran that in a past game? Or I may be thinking of something else.
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Brindle

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Re: Assetto Corsa
« Reply #743 on: March 29, 2015, 07:24:10 AM »

Looks like there's an update to RHM.  He is now using angular velocity as a reference instead of the wheel angle.  You can also choose between the 2.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/
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Brindle

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Re: Assetto Corsa
« Reply #744 on: March 30, 2015, 11:12:09 AM »

Hey Ex.  My memory sucks, so its up to you to remind me.  I got the last lap working offline/online for the app I made you. I will pass it along to you.  :)
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Wiz

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Re: Assetto Corsa
« Reply #745 on: April 01, 2015, 08:17:58 AM »



#yay!
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Rek

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Re: Assetto Corsa
« Reply #746 on: April 01, 2015, 09:22:32 AM »

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Brindle

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Re: Assetto Corsa
« Reply #747 on: April 01, 2015, 02:30:12 PM »

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EX_stream_tuna

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Re: Assetto Corsa
« Reply #748 on: April 02, 2015, 07:53:29 AM »

Hey Ex.  My memory sucks, so its up to you to remind me.  I got the last lap working offline/online for the app I made you. I will pass it along to you.  :)

no worries.  Thanks!
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EX_stream_tuna

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Re: Assetto Corsa
« Reply #749 on: April 02, 2015, 08:01:03 AM »

Looks like there's an update to RHM.  He is now using angular velocity as a reference instead of the wheel angle.  You can also choose between the 2.

http://www.assettocorsa.net/forum/index.php?threads/real-head-motion-0-9-0.4755/

I hope to get a chance to try this later today.

Angular velocity, and G-Accel both seem to be new fetures in this new version.  I had read he was working on the latter, and anticipated it, because that should be a better way to decide on "roll" severity when turning hard.

Should be even more realistic.

(I've been on spring break but should be able to join some races now that it is over.)
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