a few tips after getting a chance to make a couple of them.
Tight cornersthere is a feature where holding a piece of track in the editor brings up a sub-menu. choosing "decrease turn radius" makes the piece thinner, and can then be manipulated with nearby pieces to go into tighter turns. Using this on several neighbor pieces makes tighter hairpins possible.
Placing extra anchors lets you manipulate more points to try and get control over the shape of a corner. It lets you maximize the space the editor lets you use, which is the limit at which the pieces and their run-off areas would start to overlap, it seems.
I too used curbing very liberally.
I managed to make one that has some
90deg turns and a rather tight hairpin, and still at average width (Shared). It might be worth checking out.
Tablet is really great for this, sorry no offense to anyone left out. But it really is extremely intuitive and fast to be sitting in your rig, tablet on lap, and go through each corner making changes. A simple exit to race menu lets you reload your very latest tweaks.
I definitely agree that there are a lot of frustrating limitations to it though. Would be nice if they weren't there...
- very limited placement of scenery
- no individual corner banking (global for whole track)
- track width is global
- limited control over elevation / random elevation on "flat" Eifel.
- scenery doesn't look very good
...but it does make some fairly good tracks so far in my opinion.