SupaTunaGT

  • November 25, 2024, 11:24:33 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

On Tuesday Nights join TheHotstepper for "Tuneless Tuesdays" (TuTu for short)

Thursday Night is "A Touch of Class" night; sponsored by Feldynn...

Check out the Career in a Year Friday nights 9pm eastern

Pages: 1 ... 60 61 [62] 63 64 ... 159   Go Down

Author Topic: Let's talk about Six, baby.  (Read 188945 times)

0 Members and 1 Guest are viewing this topic.

MX5#98

  • SOLITARY Confinement
  • Southern Bluefin Tuna
  • *****
  • Karma: 1504
  • Offline Offline
  • Posts: 827
Re: Let's talk about Six, baby.
« Reply #915 on: December 07, 2013, 11:36:33 AM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Yeah, I found that odd as well. Should be able to turn it on and turn it off. If it had that option, I would like it. I spend way too much time chasing Goes_To_11, lol.
Logged
PSN ID: MX5_Racer_69
iRacing: Michael Schaefer2

RoninTuna

  • 5 Slow Guys Racing
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: Let's talk about Six, baby.
« Reply #916 on: December 07, 2013, 11:52:46 AM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

Yeah, I found that odd as well. Should be able to turn it on and turn it off. If it had that option, I would like it. I spend way too much time chasing Goes_To_11, lol.

I spent too much time bitching about not being able to see my marks, at this point I am only looking to gold the test and move on. interestingly enough though the one test it was a massive problem on so far, I managed to gold it through muscle memory. Odd considering it was Apricot Hill and I haven't been on that track in over a decade. The fact still remains that the only reason it took more than one attempt was due to inability to see my marks. I do agree, it is a feature with potential but an on/off switch would make it worth having.
Logged


I survived the Great PSN outage of 2011

RoninTuna

  • 5 Slow Guys Racing
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: Let's talk about Six, baby.
« Reply #917 on: December 07, 2013, 12:01:39 PM »

Ok, we have our first real attention to details failure. Apparently the Trans Am is 416' 7" long, 155' 4" wide and 104' 9" tall
Logged


I survived the Great PSN outage of 2011

DudeTuna

  • The Bored of Directors
  • Northern Bluefin Tuna
  • *****
  • Karma: 7523
  • Offline Offline
  • Posts: 9237
Re: Let's talk about Six, baby.
« Reply #918 on: December 07, 2013, 12:23:00 PM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.
Logged

Feldynn

  • Global Moderator
  • Pacific Bluefin Tuna
  • *****
  • Karma: 8762
  • Offline Offline
  • Posts: 3398
Re: Let's talk about Six, baby.
« Reply #919 on: December 07, 2013, 12:28:48 PM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.

I concur

I actually like the Tron-esque light cycle lines much more than the regular Ghost car we usually get (you can set your personal ghost to either car or line too) though it would be nice to have an option for just Personal Ghost or Friend Ghosts and No Ghosts.

Also what did you guys think of the AI on the B-5 mission, 1 lap of Silverstone in a GT-R?  Maybe I was just slow or perhaps it was faster or had some rubber band keep-up mechanism but I really felt it breathing down my neck, or in some cases tapping me on the bumper, which was interesting :).
Logged


"Not visualising the equine bestowment via it's verbilisation aperture!"

"Every silver lining has a touch of grey.."

DudeTuna

  • The Bored of Directors
  • Northern Bluefin Tuna
  • *****
  • Karma: 7523
  • Offline Offline
  • Posts: 9237
Re: Let's talk about Six, baby.
« Reply #920 on: December 07, 2013, 12:30:35 PM »

Also, 1.4 miles is how far I can travel on a liter of fuel. Man I suck.
Logged

RoninTuna

  • 5 Slow Guys Racing
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: Let's talk about Six, baby.
« Reply #921 on: December 07, 2013, 12:33:55 PM »

Also, 1.4 miles is how far I can travel on a liter of fuel. Man I suck.

lol at 2.2 miles I purposefully terminated the test by punching the gas.
Logged


I survived the Great PSN outage of 2011

TheHotstepper

  • Global Moderator
  • Northern Bluefin Tuna
  • *****
  • Karma: 8784
  • Offline Offline
  • Posts: 3745
  • HaTUNA Matata
    • Classic Car Weekly
Re: Let's talk about Six, baby.
« Reply #922 on: December 07, 2013, 01:18:57 PM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.

 :stoopid:

Way better than trying to see through a semi-invisible car.

GrumpyTuna

  • The Bored of Directors
  • Southern Bluefin Tuna
  • *****
  • Karma: 5002
  • Offline Offline
  • Posts: 889
Re: Let's talk about Six, baby.
« Reply #923 on: December 07, 2013, 01:44:43 PM »



 Just managed to roll my car on Bathhurst, but no damage to the car.
Logged

TheHotstepper

  • Global Moderator
  • Northern Bluefin Tuna
  • *****
  • Karma: 8784
  • Offline Offline
  • Posts: 3745
  • HaTUNA Matata
    • Classic Car Weekly
Re: Let's talk about Six, baby.
« Reply #924 on: December 07, 2013, 01:54:45 PM »

So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!

RoninTuna

  • 5 Slow Guys Racing
  • Bigeye Tuna
  • *****
  • Karma: 6500
  • Offline Offline
  • Posts: 1682
  • Katana o motte
Re: Let's talk about Six, baby.
« Reply #925 on: December 07, 2013, 02:12:43 PM »

So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!

That seems to be the case. I have some thinking to do on how to conduct the endurance races. Was never fond to the revolving door friends list bull shit.
Logged


I survived the Great PSN outage of 2011

SlyTuna

  • The Bored of Directors
  • Atlantic Bluefin Tuna
  • *****
  • Karma: 5000
  • Offline Offline
  • Posts: 591
  • Raccoons are cool.
Re: Let's talk about Six, baby.
« Reply #926 on: December 07, 2013, 02:19:19 PM »

So what do we know of online rooms? I take it the lounge feature has vanished and we have the ability to create private rooms that are "friends only"... so TuTuTuna isn't really gonna work? FYI, anyone who wants to run TuTu this week, make sure I'm on your friends list!

That seems to be the case. I have some thinking to do on how to conduct the endurance races. Was never fond to the revolving door friends list bull shit.

Me neither. I guess I *HAVE* to make a Tuna account now. Ugh...
Logged


RickS95

  • The Bored of Directors
  • Bigeye Tuna
  • *****
  • Karma: 5015
  • Offline Offline
  • Posts: 1708
Re: Let's talk about Six, baby.
« Reply #927 on: December 07, 2013, 03:34:51 PM »

I actually don't care much for the friends trails in the license tests. They cover the track and make visibility poor, I can't see my apexes if I'm a fraction of a second off the pace.

They go away if you turn off your ghost. I happen to like them though.



I actually like the Tron-esque light cycle lines much more than the regular Ghost car we usually get (you can set your personal ghost to either car or line too) though it would be nice to have an option for just Personal Ghost or Friend Ghosts and No Ghosts.

Also what did you guys think of the AI on the B-5 mission, 1 lap of Silverstone in a GT-R?  Maybe I was just slow or perhaps it was faster or had some rubber band keep-up mechanism but I really felt it breathing down my neck, or in some cases tapping me on the bumper, which was interesting :).

I thought the same thing of that GT-R.  However, I ran some later test in a Corvette at Willow Springs.  My first clean lap, the fucking car was right on my ass the whole time.  Next time I ran it I was a couple seconds ahead of my ghost, yet the AI car was still right on my ass.  Looks like in some of the races we're going to learn to drive under heat. 
Logged

CharlieTuna

  • Northern Bluefin Tuna
  • ********
  • Karma: 668
  • Offline Offline
  • Posts: 7252
Re: Let's talk about Six, baby.
« Reply #928 on: December 07, 2013, 03:52:54 PM »

"Car under the blanket"

Get your free chrome AMG concept...

Watch movie.
Logged

BakedTuna

  • Administrator
  • Northern Bluefin Tuna
  • ******
  • Karma: 779
  • Offline Offline
  • Posts: 3500
Re: Let's talk about Six, baby.
« Reply #929 on: December 07, 2013, 04:17:29 PM »

Did so a few hours ago.
Logged
Pages: 1 ... 60 61 [62] 63 64 ... 159   Go Up