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Author Topic: Let's talk about Six, baby.  (Read 189238 times)

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RickS95

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Re: Let's talk about Six, baby.
« Reply #1350 on: January 27, 2014, 03:11:43 PM »

It's not just the rears for me.  I'm getting completely different results for both the fronts and backs after a pit stop.

Last night, I went back to Silverstone with some sort of Nissan GT-R.  Ran about a second or two faster laps than the Corvette and was slightly better on tires (still, fucked up after the pit).  Had the race wrapped up and was getting ready for my victory speech, when, yep, ran out of gas on the second to last turn.  That's twice now I've listened to the pit crew on gas and gotten fucked. 

I will recommend racing hard tires and never trust what the pit crew wants to do with you fuel, almost always just fill it. The refueling calculations were wrong in 5 and not much better in 6.

 :stoopid:

Wasn't the only issue in 5 when the race was set to fast or very fast wear?  I'm pretty sure I always did enough testing to figure the fuel on my own and never relied on the computer, so I realize me running out of fuel is my fault, but jeez, they shouldn't even offer a suggestion.
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EX_stream_tuna

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Re: Let's talk about Six, baby.
« Reply #1351 on: January 27, 2014, 03:31:17 PM »

yes, in "5" the issue with fuel recommendations was largely just with the Fast and Very Fast settings turned On.

However, their recommendation based on Normal wear can sometimes be wrong, because we don't drive the same lap after lap.  GT6 seems a lot more responsive to intentionally trying to save fuel, for instance.

We used Fast on Saturday and I found that the recommendations were correct each time, though I grabbed a little extra on my last stint even though I didn't need it, just to be sure.

So, rule of thumb should always be "grab a few more liters than it tells you", whether it is Normal, Fast, or Very Fast tire/fuel.

IMO the disparity between Normal, Fast, and Very Fast is fixed in GT6.  If it makes a mistake in recommendation, it will be similar across all three types, and caused by a change in driving behavior, losing a drafting partner etc...

Good luck ;)
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RickS95

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Re: Let's talk about Six, baby.
« Reply #1352 on: January 27, 2014, 03:46:06 PM »

yes, in "5" the issue with fuel recommendations was largely just with the Fast and Very Fast settings turned On.

However, their recommendation based on Normal wear can sometimes be wrong, because we don't drive the same lap after lap.  GT6 seems a lot more responsive to intentionally trying to save fuel, for instance.

We used Fast on Saturday and I found that the recommendations were correct each time, though I grabbed a little extra on my last stint even though I didn't need it, just to be sure.

So, rule of thumb should always be "grab a few more liters than it tells you", whether it is Normal, Fast, or Very Fast tire/fuel.

IMO the disparity between Normal, Fast, and Very Fast is fixed in GT6.  If it makes a mistake in recommendation, it will be similar across all three types, and caused by a change in driving behavior, losing a drafting partner etc...

Good luck ;)

That's what I thought too.  After the first time I ran out of fuel, I decided to add five more liters to what was suggested...apparently, I need to add six.   :lolz
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PeyePete

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Re: Let's talk about Six, baby.
« Reply #1353 on: January 27, 2014, 10:52:32 PM »

1.04 ready for DL. 214MB.
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MasterGT

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Re: Let's talk about Six, baby.
« Reply #1354 on: January 27, 2014, 11:44:52 PM »

New cars, new hexpensive cars, new Seasonals.

You can now delete time trial data if you make "mistakes".
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BakedTuna

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Re: Let's talk about Six, baby.
« Reply #1355 on: January 28, 2014, 12:20:11 AM »

Red Bull Jr. is allowed back into lounges  :D
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nosoks

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Re: Let's talk about Six, baby.
« Reply #1356 on: January 28, 2014, 01:20:48 AM »

1 wait for update
0 interest for me in the...
4 new fantasy cars

thanks
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ChromeTuna

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Re: Let's talk about Six, baby.
« Reply #1357 on: January 28, 2014, 06:54:42 AM »

dlr and I had started testing the pit stop tire bug last night. With this update, I think we'll need to start over, but from what I'm reading, it's still there.

Also, I wish they would give us cars we can modify.
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EX_stream_tuna

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Re: Let's talk about Six, baby.
« Reply #1358 on: January 28, 2014, 09:21:31 AM »

sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....
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DudeTuna

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Re: Let's talk about Six, baby.
« Reply #1359 on: January 28, 2014, 10:18:23 AM »

sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....

The Saturday race went fine. Even if the pit bug is still there we all have the same challenge in the race. It is looking more and more like a feature we will have to adapt to.
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ChromeTuna

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Re: Let's talk about Six, baby.
« Reply #1360 on: January 28, 2014, 10:52:29 AM »

sweet.  now we need to start over all of our "testing"...

It will suck if that pit-stop bug, whatever it actually is, is still there....

The Saturday race went fine. Even if the pit bug is still there we all have the same challenge in the race. It is looking more and more like a feature we will have to adapt to.

 :stoopid:

It's not devastating, just noticeable, and all participates will be dealing with the same thing.

I'll get my 1.03 numbers posted this evening, only ran 3 different drivetrains, and we can compare them to 1.04 numbers. Going by what dlr and I experienced, there is some differences from car to car, with the same drivetrain, mainly FF, at this time. More to come on the subject.  :)
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GoesTuna11

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Re: Let's talk about Six, baby.
« Reply #1361 on: January 28, 2014, 11:55:34 AM »

I'm not a big fan of the new Red Bull.  The steering sucks. On the plus side I am finding the new events pretty difficult.

As for the pit and other bugs.  For me it is all about suspension of disbelief.  I want to feel like I am racing a car on a track against other drivers.  Cars backing off a couple of seconds after being passed, cars slowing to a crawl in the middle of a corner, make it hard to believe that I am in a real race.  Bugs like the camber bug make me think that I am gaming the system rather than tuning a real car.  Bugs like the pit bug and differing physics between online and offline make me lose confidence in the physics.  All these little things make me feel like I'm playing a game and not racing cars.
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MasterGT

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Re: Let's talk about Six, baby.
« Reply #1362 on: January 28, 2014, 12:04:33 PM »

I missed something. What is the camber bug?
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MasterGT

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Re: Let's talk about Six, baby.
« Reply #1363 on: January 28, 2014, 12:21:13 PM »

Someone on the PSN said the tire bug was fixed. No imperical proof was offered, however.
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GoesTuna11

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Re: Let's talk about Six, baby.
« Reply #1364 on: January 28, 2014, 12:21:54 PM »

I missed something. What is the camber bug?

0 camber gives the best grip (at least pre 1.04)
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