But on to the business at hand. Regarding tire wear and pit stops.
Here are my current test numbers. Keep in mind all testing was done on Apricot Hill with Racing hard tires.
FF
07 VW Scirosucco two 10 lap stints v1.03
Stint one 5, 3 front 8, 7 rear
Stint two 4, 1* front 9, 7 rear
*I don’t know if tires go to 0. This one felt flat as soon as it hit 1 halfway through the last lap.
I have not reviewed lap times yet.
4WD
Subaru S206 NBR Challenge something: two 10 lap stints v1.04
Stint One 6, 3 front 8, 7 rear, best lap 1:31.656*
Stint Two 5, 3 front 8, 6 rear, best lap 1:30.741
*I figured this was a fluke just one to many mistakes. I restarted and did another five laps on the first set of tires and ran a 1:30.900. I plan to run this one again. But the car felt like it had more grip and generally faster on the second stint.
On a side note this car is an awesome car to drive and I hate 4WD cars.
FR
00’ Camaro SS two 10 lap stints v1.04
Stint One 5, 2 front 8, 7 rear best lap 1:32.430
Stint Two 5, 3 front 6, 5 rear best lap 1:32.740
Finally as a consistency test and a quick comparison of the game versions I ran several 8 lap races with the same Camaro. Here are the results tire wear only.
Race 1. V 1.03
S1 8,6 front 9, 9 rear
S2 8,7 front 8,8 rear
Race 2.
S1 8,8 front 9,9 rear
S2 8,7 front 9,8 rear
Race 3:
S1 8,7 front 9,9 rear
S2 8,8 front 9,8 rear
Race 4 V1.04
S1 8,8 front 9,9 rear
S2 8,8 front 9,8 rear
Race 5
S1 8,6 front 9,9 rear (I made a few mistakes this stint)
S2 8,7 front 9,8 rear
Its harder to see with the shorter lap count but the rear tires consistently wore quicker on the second stint compaired to the first, without a similar increase in the fronts.