I'm going to go back to something Spec told me either late last night or early this morning...this isn't GT6 but GTWhatShouldHaveBeen5. This is really what we should have had five years ago.
The graphics are cleaner, the interface is faster, the game is much more fun. But they're still not quite there.
I've been playing on and off for the last 14 hours. In the beginning, I hought they had the physics nailed. The cars were looser, the steering was heavier and the cars showed an inclination to move under braking. Then I drove one of the free cars from GameStop, the Viper.
That's when I realized the game still misses the mark. For the first several hours, I drove shitty cars with high tendencies to understeer with a large push entering turns. Then I broke out the Viper. I don't have a Viper, but I've got a Corvette ZO6. Both the Viper and the Corvette are very close in style. The Viper is a bit less refined, but makes up for it with a monster under the hood. The Corvette is a bit smoother, but lacks a V-10. However, both cars handle quite similarly. The front tires dig into the pavement, showing literally no understeer, and with even the slightest encouragement from the throttle, the back end is more than eager to chase the front end.
Not so much in this game. In one of the National B races, I was finally able to break out a big-engined, rear wheel drive car. Sadly, it handled just like the shitty cars I'd been driving all day. It had a huge push into the corners and to get the car to spin, you really had to try. In real life, that's just not how those cars work.
I'm going to buy the 2000 Corvette Z06. Not sure why since there wasn't a 2000 Z06 (it didn't come out until 2001), but I'm going to run the same races again in the morning and see if what I've been told is just not true (that the two cars are vitually identical in performance). My car doesn't understeer, it just doesn't. Not only that, the front tires don't even make much noise. With even a slight bit of throttle, I can easily do a 180 degree spin on hot pavement and the car stops just as well as it goes. The game doesn't show this.
Overall, what I've seen is a marked improvement. But they still miss the mark.