Ok, I finally played iRacing last night. Here are my first impressions.
1. Holy crap. This is hard!! It's like driving in GT5 except with comfort hards. I was averaging about 5 incidents per lap at Laguna Seca in a Miata driving at about 8 or 9 tenths. Braking in the Miata is a real issue, car does not want to stop. I'm sure it's something I'm doing wrong. But in this car, braking should really shine. I'm having to brake very early into the cork screw and just can't seem to get that part right. If I go too fast, I get wheels off into the grass. If I go too slow, I get plowed into from behind by the other drivers. Did I mention this is hard? I'm pretty scared right now to go into a race. I don't trust myself or the other drivers enough yet.
2. Graphics are a lot better than I thought they would be. Love the overall feel of the game, feels very immersive. Cars handle well, except for the occasional skid that almost always results in a spin. I'm hopeful that I can get better handling that with more seat time.
In general, I think the game is pretty close to as real as you can get. When you cut corners in this game, it seriously unsettles the car and most times very bad things happen. So everything in the game pushes you to keep all four tires on the racing surface. They don't need penalties in this game. But if you do manage to save it, they make you pull into the pits for a penalty, just like in real racing. Pretty cool.
However, the realism ends when you compare the human-computer interface to real life. In some ways, they've made the game too real, because you just can't get the seat of the pants data acquisition that you get in a real car. This is where I struggled immensely last night. I've done multiple track days in real life, and in that time, I've had about one or two incidents per day. And let me tell you, it is way harder in iRacing to keep the incidents down to one or two incidents PER LAP. Holy shitfuck. Anyways, I'm pretty sure the problem lies with the human behind the wheel and not the game. I just need to learn to adjust my sensory inputs to pickup on the queues the game is giving me. But based on what I've seen so far, this is going to be a long process.
Oh, one other observation ... driving last night was kind of lonely. I drove for several hours and even though there were other cars in the practice room, I definitely missed the camaraderie of the folks here. Food for thought.
MX