While most want to see "uniformity' in this title, it is unlikely that it will occur. We, as human beings, (for the most part) like uniformity and simplicity in design. But we are torn between the desire to feel comfortable with simplicity, and yet desire individuality (or complexity).
Yes, that's right Virginia, I had just enough psychology in college to
FUCK me up for the rest of my life.
Problem is, that we are each conflicted with what we feel is a "comfortable level" of "familiarity". While some welcome more complexity in the development of "Performance Point" effects based on the "degree" or "magnitude" of the modifications, others disdain the need for the added complexity. If each vehicle has to be analyzed to effect the modifications used in combination or individually, as Dr. 11 pointed out, it would become impossibly complex. moreover, it would be impossible to develop for as many different varieties of vehicles that *cough* "Grace" *cough* this game.
I, for one would be perfectly happy to see PD settle for a "FINAL" adjustment to the physics, and the installment of MORE TRACKS. The fact that the PP is slightly flawed, and the fact that we have too many cars that don't have really accurate performance characteristics shouldn't be the biggest gripe
WE NEED MOAR TRACKS! Let's start with the basics and work towards the more complex issues. God knows, PD has difficulties as it is listening to its customers.